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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Ratskinner" data-source="post: 6078118" data-attributes="member: 6688937"><p>I tend to agree with this assessment. One of the things I find strange about the "D&D" hacks for MHRP is that, if you didn't know the D&D fluff for the various races&classes etc., you couldn't really run the character. Even the Marvel datafiles include verbose character bios, to help players who might not be as familiar with the character (or the version of the character for that "Event".) At the table, when running similar games, this isn't a concern, because the player/group are defining their terms as they are created.</p><p></p><p>This is not necessarily true for all representations of the <u>Cortex Plus</u> system that MHRP uses. The Leverage game, for example, has several categories of standardized traits; a very D&D-like set of attributes, and a set of roles--Hitter, Hacker, Grifter, Mastermind, Thief. </p><p></p><p>If I was shooting to emulate a <u>D&D-like</u> fantasy game with Cortex, I'd lean closer to Leverage than MHRP. Although there'd still be some work to do, depending on how the group wanted it play out. One aspect of Cortex + that seems to be often overlooked in people's blog hacks is the scene structures. Leverage has a special type of "flashback" scene that mimics the way the show can retconn things as a reveal to the audience, and no special scenes for a fight. Marvel only makes a distinction between Action and not-Action. I figure a dungeon-crawling game would need Fight, Exploration/Dungeoneering, and some kind of Recuperation non-adventurous scene. If you wanted a less dungeon-crawley version, you might get away with Combat and Non-combat.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6078118, member: 6688937"] I tend to agree with this assessment. One of the things I find strange about the "D&D" hacks for MHRP is that, if you didn't know the D&D fluff for the various races&classes etc., you couldn't really run the character. Even the Marvel datafiles include verbose character bios, to help players who might not be as familiar with the character (or the version of the character for that "Event".) At the table, when running similar games, this isn't a concern, because the player/group are defining their terms as they are created. This is not necessarily true for all representations of the [U]Cortex Plus[/U] system that MHRP uses. The Leverage game, for example, has several categories of standardized traits; a very D&D-like set of attributes, and a set of roles--Hitter, Hacker, Grifter, Mastermind, Thief. If I was shooting to emulate a [U]D&D-like[/U] fantasy game with Cortex, I'd lean closer to Leverage than MHRP. Although there'd still be some work to do, depending on how the group wanted it play out. One aspect of Cortex + that seems to be often overlooked in people's blog hacks is the scene structures. Leverage has a special type of "flashback" scene that mimics the way the show can retconn things as a reveal to the audience, and no special scenes for a fight. Marvel only makes a distinction between Action and not-Action. I figure a dungeon-crawling game would need Fight, Exploration/Dungeoneering, and some kind of Recuperation non-adventurous scene. If you wanted a less dungeon-crawley version, you might get away with Combat and Non-combat. [/QUOTE]
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