Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6078165" data-attributes="member: 27160"><p>This is "well defined"???</p><p></p><p>1) The first condition uses the term "evil", which philosophers, both religious and otherwise, have been debating the meaning of for thousands of years and still haven't come up with a firm conclusion</p><p></p><p>2) The second condition uses the term "legitimate authority". Apart from "legitimate" being dependent upon what you regard an acceptable set of laws to be, this is still contested in several regions of the real world today. Just as a (fairly non-contentious) example, in medieval times who was the "legitimate" king might be determined by who was born when with the old king as their father. If opposed by a democratically elected "peasant council", such a king would be seen as unequivocally "legitimate" whereas the council was not. In the modern world, or based on modern sensibilities, I imagine this might not be quite so clear cut...</p><p></p><p>3) "Honour" has been a cornerstone of warrior culture all across the world through the ages. But what it meant to a samurai, what it meant to a knight and what it meant to a noble Parthian were very different things...</p><p></p><p>4) "The needy" - hmmm. Would those be the ones demonised as "slackers and welfare cheats" in the gutter press, or the ones who would go hungry without support - oh, wait; those could be the same people! Or not! Who gets to decide what "needy" means, again?</p><p></p><p>5) "Those who threaten or harm others" - does that mean you have to punish them without hurting them? Or do you just have to punish yourself <em>after</em> you punish them - hey, clever get-out!</p><p></p><p>Overall, these don't seem at all well defined or clear, to me. They seem exceedingly subjective and fuzzy.</p><p></p><p>Right - the bit about "never associating with evil characters". And suppose they lie to you? Oh, maybe that's what the "Detect Evil" power was for. And subjecting everyone you meet to what amounts to an insult and a gross invasion of privacy is "lawful" and "good", we assume?</p><p></p><p>In the sense of "douchbag" that translates as "those who have a different view of what a range of ambiguous and contentious terms mean than I do"? Because all I see as required for problems, here, is a simple and legitimate difference of opinions.</p><p></p><p>As to "what is different with the 4e approach", it's simple. In 4e, exactly what you will be "rewarded" for and what you will be "punished" for is perfectly clear up-front (assuming you actually read the rules). In earlier editions, what you will be punished for (there being no specified reward) is entirely dependent on the world-view of one individual who is not you. This makes the "right answer" that will lead to you <strong><em>not</em></strong> being punished essentially a mystery that you get to take a guess at. Being rewarded for guessing right is superficially fun, for a while, but being punished for guessing wrong gets old <strong><em>really</em></strong> fast.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6078165, member: 27160"] This is "well defined"??? 1) The first condition uses the term "evil", which philosophers, both religious and otherwise, have been debating the meaning of for thousands of years and still haven't come up with a firm conclusion 2) The second condition uses the term "legitimate authority". Apart from "legitimate" being dependent upon what you regard an acceptable set of laws to be, this is still contested in several regions of the real world today. Just as a (fairly non-contentious) example, in medieval times who was the "legitimate" king might be determined by who was born when with the old king as their father. If opposed by a democratically elected "peasant council", such a king would be seen as unequivocally "legitimate" whereas the council was not. In the modern world, or based on modern sensibilities, I imagine this might not be quite so clear cut... 3) "Honour" has been a cornerstone of warrior culture all across the world through the ages. But what it meant to a samurai, what it meant to a knight and what it meant to a noble Parthian were very different things... 4) "The needy" - hmmm. Would those be the ones demonised as "slackers and welfare cheats" in the gutter press, or the ones who would go hungry without support - oh, wait; those could be the same people! Or not! Who gets to decide what "needy" means, again? 5) "Those who threaten or harm others" - does that mean you have to punish them without hurting them? Or do you just have to punish yourself [I]after[/I] you punish them - hey, clever get-out! Overall, these don't seem at all well defined or clear, to me. They seem exceedingly subjective and fuzzy. Right - the bit about "never associating with evil characters". And suppose they lie to you? Oh, maybe that's what the "Detect Evil" power was for. And subjecting everyone you meet to what amounts to an insult and a gross invasion of privacy is "lawful" and "good", we assume? In the sense of "douchbag" that translates as "those who have a different view of what a range of ambiguous and contentious terms mean than I do"? Because all I see as required for problems, here, is a simple and legitimate difference of opinions. As to "what is different with the 4e approach", it's simple. In 4e, exactly what you will be "rewarded" for and what you will be "punished" for is perfectly clear up-front (assuming you actually read the rules). In earlier editions, what you will be punished for (there being no specified reward) is entirely dependent on the world-view of one individual who is not you. This makes the "right answer" that will lead to you [B][I]not[/I][/B] being punished essentially a mystery that you get to take a guess at. Being rewarded for guessing right is superficially fun, for a while, but being punished for guessing wrong gets old [B][I]really[/I][/B] fast. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
Top