Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6078179" data-attributes="member: 82106"><p>There seems to be a small, but at times vocal, school of thought that somehow the rules have to be used "as intended" in some fashion. I actually had a guy on WotC DDN forum bash on me for DAYS because I told him that there was no reason why a ranger wasn't a perfectly good example of a bow 'fighter' and 4e really just didn't need ANOTHER fighter class option to depict the same thing again. I was told that we were 'perverting' the rules and that the game was 'meaningless trash' if we didn't stick to the exact intent of things (IE that it was a horrible badwrongfun to play the captain of the king's archers using ranger because that HAD to be a 'wilderness warrior' and blah blah blah). The guy literally got perma-banned finally from WotC forums (VERY hard to do, lol). </p><p></p><p>Anyway, I'm not saying you're that guy. I mean I don't know, but what you've said is certainly somewhat less extreme. Still, fluff IS just fluff. If a piece of mechanics can work just as well as thing X instead of thing Y, there's no reason not to appropriate it. We could 'copy' the ranger and call it "Archer Fighter" class, but its a PITA and easier to just write on my sheet what the books call it so I can look stuff up. So IMHO any statements that are fundamentally "there's a 'correct' way to use a game element" just seem pointless to me. They are nothing but empty semantics really. </p><p></p><p>I am not telling anyone how to play, but when people say for instance that a set of rules to a game are poor because said person won't extrapolate fluff even the tiny bit needed to call their 'archer' a 'ranger' I would say they might be cutting out some good fun. Its your game to play as you wish. I only offer advice, can't make anyone do anything, and don't want to.</p><p></p><p></p><p></p><p>Well, my objection to using the barbarian class instead of the paladin class was "the mechanics are less suited to showing how the character acts". My objection to the barbarian class always being hooked to 'anger problems' is more just a quibble I have with the way the archetype is usually implemented. It may well be more semantic than anything. I would call the 4e barbarian a "berzerker" and relegate the concept of 'barbarian' to theme/background/rp where it seems to belong. However, it is not that big a deal, my non-raging-barbarian-warrior can be made using ranger or fighter classes, or even rogue perhaps.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6078179, member: 82106"] There seems to be a small, but at times vocal, school of thought that somehow the rules have to be used "as intended" in some fashion. I actually had a guy on WotC DDN forum bash on me for DAYS because I told him that there was no reason why a ranger wasn't a perfectly good example of a bow 'fighter' and 4e really just didn't need ANOTHER fighter class option to depict the same thing again. I was told that we were 'perverting' the rules and that the game was 'meaningless trash' if we didn't stick to the exact intent of things (IE that it was a horrible badwrongfun to play the captain of the king's archers using ranger because that HAD to be a 'wilderness warrior' and blah blah blah). The guy literally got perma-banned finally from WotC forums (VERY hard to do, lol). Anyway, I'm not saying you're that guy. I mean I don't know, but what you've said is certainly somewhat less extreme. Still, fluff IS just fluff. If a piece of mechanics can work just as well as thing X instead of thing Y, there's no reason not to appropriate it. We could 'copy' the ranger and call it "Archer Fighter" class, but its a PITA and easier to just write on my sheet what the books call it so I can look stuff up. So IMHO any statements that are fundamentally "there's a 'correct' way to use a game element" just seem pointless to me. They are nothing but empty semantics really. I am not telling anyone how to play, but when people say for instance that a set of rules to a game are poor because said person won't extrapolate fluff even the tiny bit needed to call their 'archer' a 'ranger' I would say they might be cutting out some good fun. Its your game to play as you wish. I only offer advice, can't make anyone do anything, and don't want to. Well, my objection to using the barbarian class instead of the paladin class was "the mechanics are less suited to showing how the character acts". My objection to the barbarian class always being hooked to 'anger problems' is more just a quibble I have with the way the archetype is usually implemented. It may well be more semantic than anything. I would call the 4e barbarian a "berzerker" and relegate the concept of 'barbarian' to theme/background/rp where it seems to belong. However, it is not that big a deal, my non-raging-barbarian-warrior can be made using ranger or fighter classes, or even rogue perhaps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
Top