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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Neonchameleon" data-source="post: 6078211" data-attributes="member: 87792"><p>Going back to the top for the last time.</p><p></p><p>The punishment part of the equation is the Paladin Falling mechanic. You do not get this in 4e. Ergo 4e does not have the punishment part. You, I notice, have not argued against this.</p><p></p><p>The reward part is being rewarded and good behaviour being reinforced for behaving like a valiant warrior. Your abilities before 4e do not care <em>how</em> you approach the enemy - whether you do it in the same way as or differently from a generic fighter or ranger. The reward you get is for writing the word 'Paladin' on your character sheet, not for behaving as a paladin. Now you might sometimes be punished for not behaving as the GM thinks you should behave as a Paladin. But this is very different from things fitting together <em>better</em> if you behave valiantly. And this is a reward not a punishment because you don't lose access to <em>anything</em> for not behaving valiantly. It just works better, which is a more pleasing experience.</p><p></p><p>Or, to put it very simply:</p><p></p><ul> <li data-xf-list-type="ul">A class having abilities is not a reward. <em>All</em> classes have abilities and a Paladin's are not especially powerful (not even in 1e when you compare them to a Wizard or Cleric).</li> <li data-xf-list-type="ul">A class losing its abilities and turning into a strictly inferior version of another class is a punishment.</li> <li data-xf-list-type="ul">A class's abilities synergising when you behave in a way that fits the archetype so that what would be insane in a gritty world but the archetype encourages works well is a reward. More than that it is the best type of reward for encouraging a behaviour - minor but repeatable and with immediate feedback.</li> </ul></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6078211, member: 87792"] Going back to the top for the last time. The punishment part of the equation is the Paladin Falling mechanic. You do not get this in 4e. Ergo 4e does not have the punishment part. You, I notice, have not argued against this. The reward part is being rewarded and good behaviour being reinforced for behaving like a valiant warrior. Your abilities before 4e do not care [I]how[/I] you approach the enemy - whether you do it in the same way as or differently from a generic fighter or ranger. The reward you get is for writing the word 'Paladin' on your character sheet, not for behaving as a paladin. Now you might sometimes be punished for not behaving as the GM thinks you should behave as a Paladin. But this is very different from things fitting together [I]better[/I] if you behave valiantly. And this is a reward not a punishment because you don't lose access to [I]anything[/I] for not behaving valiantly. It just works better, which is a more pleasing experience. Or, to put it very simply: [LIST] [*]A class having abilities is not a reward. [I]All[/I] classes have abilities and a Paladin's are not especially powerful (not even in 1e when you compare them to a Wizard or Cleric). [*]A class losing its abilities and turning into a strictly inferior version of another class is a punishment. [*]A class's abilities synergising when you behave in a way that fits the archetype so that what would be insane in a gritty world but the archetype encourages works well is a reward. More than that it is the best type of reward for encouraging a behaviour - minor but repeatable and with immediate feedback. [/LIST] [/QUOTE]
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