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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Sunseeker" data-source="post: 6078221"><p>WORD. I just built a new 4e paladin for game and they're quite far from a defender.</p><p></p><p>Maybe when 4e launched, a valiant, noble, defender paladin was all you could play, but now, even without considering the Blackguard options. Even if you are limited to playing within a variance of paladin tropes(defender paladin, healing paladin, holy-wrath paladin) there's still a good range.</p><p></p><p>And I agree that when a player decides on the paladin class, in any edition, they automatically get some of the baggage with it. Now very skillful players may be able to lighten that load and create some interesting concepts that push the boundaries of what it means to be a Paladin, but on the whole I agree you are limited to the presented range. 4e just presents the range differently than previous editions, it doesn't <em>encourage</em> deviation because deviation is less necessary than it was in previous editions. For the most part the "paladin tropes" are all pretty effective.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6078221"] WORD. I just built a new 4e paladin for game and they're quite far from a defender. Maybe when 4e launched, a valiant, noble, defender paladin was all you could play, but now, even without considering the Blackguard options. Even if you are limited to playing within a variance of paladin tropes(defender paladin, healing paladin, holy-wrath paladin) there's still a good range. And I agree that when a player decides on the paladin class, in any edition, they automatically get some of the baggage with it. Now very skillful players may be able to lighten that load and create some interesting concepts that push the boundaries of what it means to be a Paladin, but on the whole I agree you are limited to the presented range. 4e just presents the range differently than previous editions, it doesn't [I]encourage[/I] deviation because deviation is less necessary than it was in previous editions. For the most part the "paladin tropes" are all pretty effective. [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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