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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="LostSoul" data-source="post: 6078307" data-attributes="member: 386"><p>I think the reason they went this way was because they wanted a tight coupling of mechanical fighting styles with specific classes. Why? A few reasons. I think they wanted to provide a reliable experience; I think they wanted classes to really shine in their niche; I think they wanted the classes to have a default theme. Probably others.</p><p></p><p>They didn't need to do that - they could have made a large pool of martial powers, some keyed off of Dex, some with bonuses based on your class (e.g. "Brutal Scoundrel" and the like), and some with bonuses based on your weapon choice. (That might be an interesting design challenge.) Anyway, they didn't.</p><p></p><p></p><p></p><p>In my 3.5 game, the Paladin has a bunch of Feats that key off of his Smite and Turn Undead powers. They're melee-based, so he tends to charge into battle even when things look dire. We had a nice battle with some bugbears while this player was missing; the bugbears laid a trap for the PCs and the players decided to run. We ended the session there. In the next session, with the Paladin's player attending, he decided that he was going to challenge the bugbear leader to a duel and charged straight at her. He buffed up his attack with his Feats and laid her low. Her bugbears - already suffering under shaky morale - turned and fled (I use Intimidate as a kind of morale check mechanic).</p><p></p><p>So anyway. I agree, 3E can do the same thing with thematic Feat selection.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6078307, member: 386"] I think the reason they went this way was because they wanted a tight coupling of mechanical fighting styles with specific classes. Why? A few reasons. I think they wanted to provide a reliable experience; I think they wanted classes to really shine in their niche; I think they wanted the classes to have a default theme. Probably others. They didn't need to do that - they could have made a large pool of martial powers, some keyed off of Dex, some with bonuses based on your class (e.g. "Brutal Scoundrel" and the like), and some with bonuses based on your weapon choice. (That might be an interesting design challenge.) Anyway, they didn't. In my 3.5 game, the Paladin has a bunch of Feats that key off of his Smite and Turn Undead powers. They're melee-based, so he tends to charge into battle even when things look dire. We had a nice battle with some bugbears while this player was missing; the bugbears laid a trap for the PCs and the players decided to run. We ended the session there. In the next session, with the Paladin's player attending, he decided that he was going to challenge the bugbear leader to a duel and charged straight at her. He buffed up his attack with his Feats and laid her low. Her bugbears - already suffering under shaky morale - turned and fled (I use Intimidate as a kind of morale check mechanic). So anyway. I agree, 3E can do the same thing with thematic Feat selection. [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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