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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6078364" data-attributes="member: 82106"><p>Actually 4e rogues can use their powers with a short bow IIRC, then there was errata and then there was more errata. The errata was in that case pretty stupid if you ask me. OTOH this is the sort of thing you ran into ALL OVER THE PLACE with previous editions where half the game was often "you can't do that". I agree, it is annoying. 4e is definitely marked by minor imperfections. OTOH let us not even mention that evil foulness that was 2e's attempt at an unarmed combat system... In the grand scheme of things 4e's flaws seem small somehow.</p><p></p><p>You can play an archer warlord (bow or crossbow, any ranged weapon actually) using MP2. I think we could make a better design for some of that stuff, the choice of attaching an attribute to a power was probably too limiting for weapon powers, but overall it works pretty well in practice. Not all the things that seem like oddities are pointless either. Fighters can get access to plate with a feat, Paladins get it for free. The difference is subtle but combined with the different types of higher level armor enchantments it lets the game make a meaningful distinction. Fighters are any old guy that has learned to fight. Paladins are high class warriors who have the very highest tech equipment their society has to offer.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6078364, member: 82106"] Actually 4e rogues can use their powers with a short bow IIRC, then there was errata and then there was more errata. The errata was in that case pretty stupid if you ask me. OTOH this is the sort of thing you ran into ALL OVER THE PLACE with previous editions where half the game was often "you can't do that". I agree, it is annoying. 4e is definitely marked by minor imperfections. OTOH let us not even mention that evil foulness that was 2e's attempt at an unarmed combat system... In the grand scheme of things 4e's flaws seem small somehow. You can play an archer warlord (bow or crossbow, any ranged weapon actually) using MP2. I think we could make a better design for some of that stuff, the choice of attaching an attribute to a power was probably too limiting for weapon powers, but overall it works pretty well in practice. Not all the things that seem like oddities are pointless either. Fighters can get access to plate with a feat, Paladins get it for free. The difference is subtle but combined with the different types of higher level armor enchantments it lets the game make a meaningful distinction. Fighters are any old guy that has learned to fight. Paladins are high class warriors who have the very highest tech equipment their society has to offer. [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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