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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6078375" data-attributes="member: 82106"><p>I like Essentials in a lot of ways, but I'm not sure it really fundamentally addressed the issues I saw in the way that I wanted it addressed. For one thing it killed the player's choices away from the table. Its great that a Slayer only has to choose a stance and if he'll use his power boost or not, but gosh can't he have a choice of boosts or stances or something? I mean you get a couple choices, but choice in build time isn't the problem, so why did they take that away?</p><p></p><p>I'd rather see a design where you have fewer and more straightforward choices during combat and more interesting choices and more flexibility outside combat to pick which options you will have available. AEDU was GOOD for that. I think it failed in a few ways, but I'm not convinced Essentials breaking from it was the best answer (though they were constrained by existing design). Maybe ultimately it was all they could do within the limits of 4e compatibility, but I'd SURE like to see another cut at it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6078375, member: 82106"] I like Essentials in a lot of ways, but I'm not sure it really fundamentally addressed the issues I saw in the way that I wanted it addressed. For one thing it killed the player's choices away from the table. Its great that a Slayer only has to choose a stance and if he'll use his power boost or not, but gosh can't he have a choice of boosts or stances or something? I mean you get a couple choices, but choice in build time isn't the problem, so why did they take that away? I'd rather see a design where you have fewer and more straightforward choices during combat and more interesting choices and more flexibility outside combat to pick which options you will have available. AEDU was GOOD for that. I think it failed in a few ways, but I'm not convinced Essentials breaking from it was the best answer (though they were constrained by existing design). Maybe ultimately it was all they could do within the limits of 4e compatibility, but I'd SURE like to see another cut at it. [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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