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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6078438"><p>the last sentence or two there may have been a bit much. I see nothing wrong with taking the approach you describe to D&D. But I also do think my table is closer to the norm in this instance, which is really my point. Which isn't to say you can't deviate from that, but most games of D&D I have been in, work off the alignment assumptions of the system and approach morality in a simplisitc wya because it is a feature of the genre </p><p></p><p></p><p></p><p>Nthing wrong with that. But I will point out, your example here is a rolemaster campaign, not D&D, and that this is, at least in my view, a bit outside how most people would approach alignment in D&D. I am not arguing here that you shouldn't play the game the way you do, or that you can't dislike paladins and alignment in D&D. Just saying not everyone shares your preferences and many of us dont encounter any of the problems you've described. </p><p></p><p></p><p></p><p>Sure. again though, you were playing rolemaster and the campaign you describe is not a very typical D&D game. There is nothing wrong with doing this or taking an outside interest of yours and applying it to the game (and like I said, I am perfectly capable of running and enjoying such a game). Again, nothing wrong with that. But most groups tend to use the alignment system and paladins just fine. </p><p></p><p>Now i get that taking those out, enabled you to run D&D more like your rolemaster game, and that is good for you. But for someone like me it took out something vital and interesting to the game. Not just the flavor of the paladin, but the idea of a class that is a bit better than average, being balanced out by a behavioral code. This is somethign I really enjoy.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6078438"] the last sentence or two there may have been a bit much. I see nothing wrong with taking the approach you describe to D&D. But I also do think my table is closer to the norm in this instance, which is really my point. Which isn't to say you can't deviate from that, but most games of D&D I have been in, work off the alignment assumptions of the system and approach morality in a simplisitc wya because it is a feature of the genre Nthing wrong with that. But I will point out, your example here is a rolemaster campaign, not D&D, and that this is, at least in my view, a bit outside how most people would approach alignment in D&D. I am not arguing here that you shouldn't play the game the way you do, or that you can't dislike paladins and alignment in D&D. Just saying not everyone shares your preferences and many of us dont encounter any of the problems you've described. Sure. again though, you were playing rolemaster and the campaign you describe is not a very typical D&D game. There is nothing wrong with doing this or taking an outside interest of yours and applying it to the game (and like I said, I am perfectly capable of running and enjoying such a game). Again, nothing wrong with that. But most groups tend to use the alignment system and paladins just fine. Now i get that taking those out, enabled you to run D&D more like your rolemaster game, and that is good for you. But for someone like me it took out something vital and interesting to the game. Not just the flavor of the paladin, but the idea of a class that is a bit better than average, being balanced out by a behavioral code. This is somethign I really enjoy. [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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