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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="I'm A Banana" data-source="post: 6078611" data-attributes="member: 2067"><p>Great. So, we don't need any spellcaster other than Vancian, either, because it can always be "refluffed" to be daily recharge magic that you happen to have. And we don't need the Rogue class because your Fighter can easily use all the rogue weapons and armor if they want and call themselves a theif. And we don't really need a Monster Manual, just a table that generates the right math and a DM that can describe different things as goblins or beholders. Screw the Warlord, just be a cleric and re-fluff yourself. In fact, why bother to have classes at all? Just have your character pick one of five basic abilities (hit one thing hard, hit a lot of things, hit things with a debuff, heal a lot, and heal with a buff) and use the power of your <em>imagination</em> to pretend like there's a difference. Heck, do we really need different settings? Dark Sun, Forgotten Realms, who cares, it's all just a palette swap! Do we even actually need rules for combat? Can't we just flip a coin and <em>fluff it</em> as being a tough fight? In fact, why do we need to show up to game night at all? I can tell a perfectly good fantasy story in my own head without leaving bed. </p><p></p><p>There's value in these distinctions, and 4e's class distinctions aren't particularly flexible when compared with 3e's (though they're a HELL of a lot more flexible than 2e's, which also relied on the "Just pretend your Fighter is a barbarian!" canard). If the lack of such distinction is a problem for someone, "Just pretend like it isn't!" is not a useful response.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6078611, member: 2067"] Great. So, we don't need any spellcaster other than Vancian, either, because it can always be "refluffed" to be daily recharge magic that you happen to have. And we don't need the Rogue class because your Fighter can easily use all the rogue weapons and armor if they want and call themselves a theif. And we don't really need a Monster Manual, just a table that generates the right math and a DM that can describe different things as goblins or beholders. Screw the Warlord, just be a cleric and re-fluff yourself. In fact, why bother to have classes at all? Just have your character pick one of five basic abilities (hit one thing hard, hit a lot of things, hit things with a debuff, heal a lot, and heal with a buff) and use the power of your [I]imagination[/I] to pretend like there's a difference. Heck, do we really need different settings? Dark Sun, Forgotten Realms, who cares, it's all just a palette swap! Do we even actually need rules for combat? Can't we just flip a coin and [I]fluff it[/I] as being a tough fight? In fact, why do we need to show up to game night at all? I can tell a perfectly good fantasy story in my own head without leaving bed. There's value in these distinctions, and 4e's class distinctions aren't particularly flexible when compared with 3e's (though they're a HELL of a lot more flexible than 2e's, which also relied on the "Just pretend your Fighter is a barbarian!" canard). If the lack of such distinction is a problem for someone, "Just pretend like it isn't!" is not a useful response. [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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