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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6078684" data-attributes="member: 82106"><p>Huh? First of all lots of characters are likely to have Nature as a skill. I mean it isn't exactly unlikely that farmers, priests of various types, etc would all be quite familiar with nature and animals. Prior to the 20th Century most people in the world had close contact with Nature and at least some understanding of it. Its only today that people wall themselves up indoors and don't. In your pseudo-medieval D&D world 99% of the population don't even live in a town, probably never go to one, and probably have ventured into the forest as part of their living at some point.</p><p></p><p>If your character concept STILL can't live with having the Nature skill then take Dungeoneering. If you REALLY feel disturbed by these choices, talk to your DM and see if something else, like Diplomacy or Streetwise might fight your character concept better (but noting you can probably have these as well anyway, so again most characters won't be invalidated by taking Nature). </p><p></p><p>Other than that there's NOTHING much in the Ranger that demands you mix in aspects of a wilderness warrior archetype. Certainly that's a major thing the class is meant to let you cover, but you can make a perfectly fine "urban ranger" without any problem (or whatever, fluff how you want). </p><p></p><p>3e is pretty flexible, but at a severe price. System mastery is ugly and a vital skill if you plan to actually take advantage of the flexibility offered. I don't want to edition war, but suffice it to say that for many of us 3e's approach gave too much. If I want a point-buy system there are much better ones than 3e...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6078684, member: 82106"] Huh? First of all lots of characters are likely to have Nature as a skill. I mean it isn't exactly unlikely that farmers, priests of various types, etc would all be quite familiar with nature and animals. Prior to the 20th Century most people in the world had close contact with Nature and at least some understanding of it. Its only today that people wall themselves up indoors and don't. In your pseudo-medieval D&D world 99% of the population don't even live in a town, probably never go to one, and probably have ventured into the forest as part of their living at some point. If your character concept STILL can't live with having the Nature skill then take Dungeoneering. If you REALLY feel disturbed by these choices, talk to your DM and see if something else, like Diplomacy or Streetwise might fight your character concept better (but noting you can probably have these as well anyway, so again most characters won't be invalidated by taking Nature). Other than that there's NOTHING much in the Ranger that demands you mix in aspects of a wilderness warrior archetype. Certainly that's a major thing the class is meant to let you cover, but you can make a perfectly fine "urban ranger" without any problem (or whatever, fluff how you want). 3e is pretty flexible, but at a severe price. System mastery is ugly and a vital skill if you plan to actually take advantage of the flexibility offered. I don't want to edition war, but suffice it to say that for many of us 3e's approach gave too much. If I want a point-buy system there are much better ones than 3e... [/QUOTE]
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