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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Manbearcat" data-source="post: 6078694" data-attributes="member: 6696971"><p>There are so many alternate (I think?) theses going on (I tried to engage two of them in the scene-framing thread) regarding "the refluffing movement" that its impossible for me to pin down who is saying what and what people are saying specifically. Is this below some insight into what you're referring to?</p><p></p><p></p><p></p><p>Well, I definitely agree that the ranger is not just "good with a bow" class.</p><p></p><p>You want (certain? all?) classes to have less thematic and tactical orthodoxy/default hard-coded into their build schematic? You want more intra-class, vanilla thematics or internal malleability so you can build to archetype within each singular class, rather than changing keywords or using different classes/themes/feats to build to archetype? Is that the case? </p><p></p><p>And what is the bit about not being to build an urban ranger with the AEDU ranger? Are you certain? Are you sure you can't build a wilderness rogue/bandit off of the AEDU chassis? I'll bet I can do that with just the default class, but if you let me take a theme (Explorer or Outlaw for wilderness rogue and Guttersnipe for urban ranger), multi-class, and feats, I guarantee that I can do it. </p><p></p><p> </p><p></p><p>Not true. Just using the basic AEDU Ranger chassis and not getting into themes, I can make a great weapon Ranger. Or how about this guy who is kind of Aragorn-ey (Throw the Guardian theme with Frodo as his charge and you're good to go). Not a single 2-weapon aspect or prereq to this guy. He's got quick draw (for cycling through weapons; throwing, 2h weapon, bow) and tons of mobility. Give him a knife for throwing or melee fighting, a bastard sword, and a short bow and he's good to go. He's got quick-draw, he's a ridiculous tracker, skirmisher, stalker, living off the land guy, a little primal healing poultice deal. This feature and power setup is very different than that Scout above.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>You could get the job done within the Ranger class with the above build; don't even need any themes or feat chains.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6078694, member: 6696971"] There are so many alternate (I think?) theses going on (I tried to engage two of them in the scene-framing thread) regarding "the refluffing movement" that its impossible for me to pin down who is saying what and what people are saying specifically. Is this below some insight into what you're referring to? Well, I definitely agree that the ranger is not just "good with a bow" class. You want (certain? all?) classes to have less thematic and tactical orthodoxy/default hard-coded into their build schematic? You want more intra-class, vanilla thematics or internal malleability so you can build to archetype within each singular class, rather than changing keywords or using different classes/themes/feats to build to archetype? Is that the case? And what is the bit about not being to build an urban ranger with the AEDU ranger? Are you certain? Are you sure you can't build a wilderness rogue/bandit off of the AEDU chassis? I'll bet I can do that with just the default class, but if you let me take a theme (Explorer or Outlaw for wilderness rogue and Guttersnipe for urban ranger), multi-class, and feats, I guarantee that I can do it. Not true. Just using the basic AEDU Ranger chassis and not getting into themes, I can make a great weapon Ranger. Or how about this guy who is kind of Aragorn-ey (Throw the Guardian theme with Frodo as his charge and you're good to go). Not a single 2-weapon aspect or prereq to this guy. He's got quick draw (for cycling through weapons; throwing, 2h weapon, bow) and tons of mobility. Give him a knife for throwing or melee fighting, a bastard sword, and a short bow and he's good to go. He's got quick-draw, he's a ridiculous tracker, skirmisher, stalker, living off the land guy, a little primal healing poultice deal. This feature and power setup is very different than that Scout above. You could get the job done within the Ranger class with the above build; don't even need any themes or feat chains. [/QUOTE]
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