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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Remathilis" data-source="post: 6078868" data-attributes="member: 7635"><p>So I did some playing around myself. I don't have a DDi account, so the charbuilder is off-limits to me. However, using a borrowed copy of HoFL, I did a decent job building him as a level-10 Elf Thief. </p><p></p><p>As a quick and dirty run (not a lot of time spent on optimizing; heck half the time was spent remembering how I BUILD a 4e PC!) I managed to get him close to his 2e (and later, 3.5) versions. Some points.</p><p></p><p>I kept the ability score mix you used above (based on his original 4d6 rolls). Elf Bumps to Dex and Int</p><p>I ended up trained in Stealth (HS/MS), Thievery (OL/PP/RT), Perception (DN/FT), Acrobatics (Tumble/Tightrope), Althletics (CW) and Bluff (Disguise). I later gained Dungeoneering (Skill Mastery) and History (Ancient Hist). Ettiquiete, Appraise, and Ride lost, but they were minor elements of his backgound. </p><p>For Feats, I took Two Weapon Fighting (yes, its terrible compared to actually fighting with dual strike, but it kept a nod to his dual-wielding), Weapon Prof: Rapier (replaces longsword; same stats but finesse), Improved Initiative, Defensive Mobility, Light Blade Expertise, Bow Expertise, and Skill Training: History. </p><p>Most of his class powers worked well. I choose Ambush Trick, Acrobatic Trick, Tumbling Trick, and Feinting Trick for at-wills, and Tumble, Hidden Blade, and Shadow Stride for Utility. </p><p>Yeah, he still looses thieves cant and Use Scrolls/UMD even under Essentials. I didn't bother to tally up the math or pick items. </p><p></p><p>Ironically, I find this build truer to Remy than either his 3.5 or your 4e builds. (His Pathfinder version is also very close, mostly due to skill issues) He does nearly everything I want him to do; snipe, hide fight with his blades, and sneak/scout as needed. If THIS Remy had greeted me in 2008 rather than the weird, wonky one made with the PHB1; I might be playing and advocating for 4e today.</p><p></p><p>PS: There was NO way of knowing this, but... his birth WAS prophetic. Good job on the background. (Though nobility would have worked too.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Remathilis, post: 6078868, member: 7635"] So I did some playing around myself. I don't have a DDi account, so the charbuilder is off-limits to me. However, using a borrowed copy of HoFL, I did a decent job building him as a level-10 Elf Thief. As a quick and dirty run (not a lot of time spent on optimizing; heck half the time was spent remembering how I BUILD a 4e PC!) I managed to get him close to his 2e (and later, 3.5) versions. Some points. I kept the ability score mix you used above (based on his original 4d6 rolls). Elf Bumps to Dex and Int I ended up trained in Stealth (HS/MS), Thievery (OL/PP/RT), Perception (DN/FT), Acrobatics (Tumble/Tightrope), Althletics (CW) and Bluff (Disguise). I later gained Dungeoneering (Skill Mastery) and History (Ancient Hist). Ettiquiete, Appraise, and Ride lost, but they were minor elements of his backgound. For Feats, I took Two Weapon Fighting (yes, its terrible compared to actually fighting with dual strike, but it kept a nod to his dual-wielding), Weapon Prof: Rapier (replaces longsword; same stats but finesse), Improved Initiative, Defensive Mobility, Light Blade Expertise, Bow Expertise, and Skill Training: History. Most of his class powers worked well. I choose Ambush Trick, Acrobatic Trick, Tumbling Trick, and Feinting Trick for at-wills, and Tumble, Hidden Blade, and Shadow Stride for Utility. Yeah, he still looses thieves cant and Use Scrolls/UMD even under Essentials. I didn't bother to tally up the math or pick items. Ironically, I find this build truer to Remy than either his 3.5 or your 4e builds. (His Pathfinder version is also very close, mostly due to skill issues) He does nearly everything I want him to do; snipe, hide fight with his blades, and sneak/scout as needed. If THIS Remy had greeted me in 2008 rather than the weird, wonky one made with the PHB1; I might be playing and advocating for 4e today. PS: There was NO way of knowing this, but... his birth WAS prophetic. Good job on the background. (Though nobility would have worked too.) :) [/QUOTE]
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