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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Libramarian" data-source="post: 6078887" data-attributes="member: 6688858"><p>If the scene-framing/character advocacy style of play is what you're interested in, you may prefer a game that is unequivocally designed for it rather than 4e.</p><p></p><p>What I'm still fuzzy about is why 4e would be a better choice for this than Burning Wheel (recently revised and released as a 600pg hardcover for $25!). In particular, Burning Wheel has two different combat systems, one simple and one complex, which would solve your issue about combat length (as I understand it being able to choose between quick and detailed resolution is generally considered to be an important feature for scene-frame-y games to have).</p><p></p><p>(Truthfully, I can think of a few reasons why someone would prefer to do this with D&D, and D&Disms, rather than try to take up a 600pg game that a lot of casual gamers have never heard of, but I'm bringing it up anyway because whenever someone expresses a preference for something simulation-y there's usually a 4e fan acting surprised that they're playing D&D at all instead of Harnmaster or some other ancient, hardcore process-sim game. Looking forward to DDN, I think it'd be awesome if it had focused advice/tools for this style, as long as this can be done alongside focused advice/tools for the more classic D&D sandbox exploration style, which I think could be possible actually.)</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6078887, member: 6688858"] If the scene-framing/character advocacy style of play is what you're interested in, you may prefer a game that is unequivocally designed for it rather than 4e. What I'm still fuzzy about is why 4e would be a better choice for this than Burning Wheel (recently revised and released as a 600pg hardcover for $25!). In particular, Burning Wheel has two different combat systems, one simple and one complex, which would solve your issue about combat length (as I understand it being able to choose between quick and detailed resolution is generally considered to be an important feature for scene-frame-y games to have). (Truthfully, I can think of a few reasons why someone would prefer to do this with D&D, and D&Disms, rather than try to take up a 600pg game that a lot of casual gamers have never heard of, but I'm bringing it up anyway because whenever someone expresses a preference for something simulation-y there's usually a 4e fan acting surprised that they're playing D&D at all instead of Harnmaster or some other ancient, hardcore process-sim game. Looking forward to DDN, I think it'd be awesome if it had focused advice/tools for this style, as long as this can be done alongside focused advice/tools for the more classic D&D sandbox exploration style, which I think could be possible actually.) [/QUOTE]
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