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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Fox Lee" data-source="post: 6078912" data-attributes="member: 4346"><p>If you insist on building it with the Ranger class, then yeah... but if you don't want to do <em>any</em> of those three things, you should be building your "ranger" with another class, and I don't see that as being a problem because the system is fine with you doing that.</p><p></p><p></p><p>I know lol, just imagine a martial battlefield commander who could heal allies purely with charisma and morale.</p><p></p><p>OH WAIT A MINUTE.</p><p></p><p></p><p>Oh, that one is easy - Dragonplate. Ankheg Shell. Bulette Carapace. There's a long fantasy tradition of animal materials that are amazing enough to count as plate when compared to metal armour, which also by the by makes for some really cool visual character design.</p><p></p><p>Alternatively, if you want to focus on the divinity angle, you could have some kind of tribal ritual that imbues mundane hides or leathers with divine will of a wilderness deity/primal animal spirit/your ancestors/etc. Bonus, both suggest interesting roleplay/setting hooks, like describing how the ritual is performed, or having a whole tribe dedicated to hunting really scary shelled/scaled things for making said armour.</p><p></p><p></p><p>Concur. Since BRG is using anecdotes, I might as well mention that I have <em>never</em>, in any group I played with in the last 15-odd years, seen a paladin played without a fight breaking out, with the sole exception of one who in all fairness was permitted to act as more "friend to all creatures" than "zealous evil-destroyer" (I mean he was a righteous crusader for sure, but there was zero chance he would have killed the Orc Babies or sided with the Corrupt Authority - it simply wasn't a question in his mind). In other words, the only time I saw a paladin <em>not</em> be the source of unenjoyable conflict was when he was houseruled such that the code was relaxed.</p></blockquote><p></p>
[QUOTE="Fox Lee, post: 6078912, member: 4346"] If you insist on building it with the Ranger class, then yeah... but if you don't want to do [i]any[/i] of those three things, you should be building your "ranger" with another class, and I don't see that as being a problem because the system is fine with you doing that. I know lol, just imagine a martial battlefield commander who could heal allies purely with charisma and morale. OH WAIT A MINUTE. Oh, that one is easy - Dragonplate. Ankheg Shell. Bulette Carapace. There's a long fantasy tradition of animal materials that are amazing enough to count as plate when compared to metal armour, which also by the by makes for some really cool visual character design. Alternatively, if you want to focus on the divinity angle, you could have some kind of tribal ritual that imbues mundane hides or leathers with divine will of a wilderness deity/primal animal spirit/your ancestors/etc. Bonus, both suggest interesting roleplay/setting hooks, like describing how the ritual is performed, or having a whole tribe dedicated to hunting really scary shelled/scaled things for making said armour. Concur. Since BRG is using anecdotes, I might as well mention that I have [i]never[/i], in any group I played with in the last 15-odd years, seen a paladin played without a fight breaking out, with the sole exception of one who in all fairness was permitted to act as more "friend to all creatures" than "zealous evil-destroyer" (I mean he was a righteous crusader for sure, but there was zero chance he would have killed the Orc Babies or sided with the Corrupt Authority - it simply wasn't a question in his mind). In other words, the only time I saw a paladin [i]not[/i] be the source of unenjoyable conflict was when he was houseruled such that the code was relaxed. [/QUOTE]
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