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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="pemerton" data-source="post: 6078917" data-attributes="member: 42582"><p>Paladins came up in the context of Valiant Strike. What you've said here makes me some sense, but it doesn't seem to be describing mechanics that will engender valiant fighting as the optimal play for a paladin.</p><p></p><p></p><p>Alignment plays quite a different role in B/X, and even in AD&D, compared to in 3E.</p><p></p><p>For instance, in (Gygax's) AD&D the main function of alignment is to factor into "proper" play of a PC for XP/advancement purposes: alignment is one of the strictures that a "skilled" player must satisfy. There are a few magical effects that are magic sensitive, but they're not that prominent in play (or, at least, need not be).</p><p></p><p>So from my point of view 3E is something of an outlier here.</p><p></p><p>But in any event, changing the way alignment works in D&D, ignoring it or stripping it out is nearly as old as the game. I don't think it's all that radical (and you say that you yourself have done it!) My own approach was initially influenced by the article in Dragon 101 called "For King and Country".</p></blockquote><p></p>
[QUOTE="pemerton, post: 6078917, member: 42582"] Paladins came up in the context of Valiant Strike. What you've said here makes me some sense, but it doesn't seem to be describing mechanics that will engender valiant fighting as the optimal play for a paladin. Alignment plays quite a different role in B/X, and even in AD&D, compared to in 3E. For instance, in (Gygax's) AD&D the main function of alignment is to factor into "proper" play of a PC for XP/advancement purposes: alignment is one of the strictures that a "skilled" player must satisfy. There are a few magical effects that are magic sensitive, but they're not that prominent in play (or, at least, need not be). So from my point of view 3E is something of an outlier here. But in any event, changing the way alignment works in D&D, ignoring it or stripping it out is nearly as old as the game. I don't think it's all that radical (and you say that you yourself have done it!) My own approach was initially influenced by the article in Dragon 101 called "For King and Country". [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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