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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Balesir" data-source="post: 6079257" data-attributes="member: 27160"><p>I'm not saying Robin i'the Hood could be done as a D&D Fighter (any edition) - I'm saying he would make sense coming from that background if he existed in real history. Yet another example of where D&D is not and has never been anything like "real life", so trying to model "real life" with it is something of a fool's errand...</p><p></p><p>I have quite enjoyed running the whole HPE saga, so far, but it's certainly true that I have been putting increasing amounts of work into the non-combat side as I've gone along. I think your observations, here, are basically sound. I have found, though, that 4e is very amenable to having the non-combat side significantly expanded on using the systems given - even if I do wish WotC had expanded much further in that area.</p><p></p><p>Each to their own - it needed a complete rewrite, as far as I'm concerned. The whole idea of "magic items are candy for the DM to hand out and the players to be glad of whatever they get" was overdue for excision, as far as I'm concerned. I actually <em>liked</em> the "magic items are a party-shared character building resource" concept; if you want DM-only goodies or maguffins there were (and are) Artifacts - the very best of both worlds.</p><p></p><p>For my next 4e campaign, I think I'll likely go with "Residuum" as a separate resource (i.e. no free exchange with money, no loss on disenchantment) for player control of the party magic item pool (with configuration changes costing gold). Artifacts will still be the "DM's toys" option.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6079257, member: 27160"] I'm not saying Robin i'the Hood could be done as a D&D Fighter (any edition) - I'm saying he would make sense coming from that background if he existed in real history. Yet another example of where D&D is not and has never been anything like "real life", so trying to model "real life" with it is something of a fool's errand... I have quite enjoyed running the whole HPE saga, so far, but it's certainly true that I have been putting increasing amounts of work into the non-combat side as I've gone along. I think your observations, here, are basically sound. I have found, though, that 4e is very amenable to having the non-combat side significantly expanded on using the systems given - even if I do wish WotC had expanded much further in that area. Each to their own - it needed a complete rewrite, as far as I'm concerned. The whole idea of "magic items are candy for the DM to hand out and the players to be glad of whatever they get" was overdue for excision, as far as I'm concerned. I actually [I]liked[/I] the "magic items are a party-shared character building resource" concept; if you want DM-only goodies or maguffins there were (and are) Artifacts - the very best of both worlds. For my next 4e campaign, I think I'll likely go with "Residuum" as a separate resource (i.e. no free exchange with money, no loss on disenchantment) for player control of the party magic item pool (with configuration changes costing gold). Artifacts will still be the "DM's toys" option. [/QUOTE]
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