Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6079867" data-attributes="member: 82106"><p>I think there is a meaningful point between artifact and common item or consumable. I know we don't agree on this, but I think there's room for rare items that are not world changing artifacts. The Rod of 7 parts or The Book of Khel's Doom, are artifacts. They are items that are not just powerful items but forces in the world, characters of their own in essence. Rare items are different. They may be ancient, may even have personalities, but they don't have their own agendas. They are just tools, but still unique or very very close to it and not something a PC will create except with special circumstance.</p><p></p><p>I don't know why they made "uncommon" items. I thought 'common', 'rare', and 'artifact' were plenty of categories.</p><p></p><p>In general I think the 4e items aren't actually that bland, but they made LOADS of very similar items for some reason. It seemed like they ended up not feeling that unique, and on top of that there were the different tiers of each item. It seemed a bit like there were a billion similar items. AV1/2 didn't really do a LOT to fix that, though they had a few cool things in them they also added a lot more similar repeat stuff. I think MME does have it about right, it would have been great if we'd just gotten MME in 2008.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6079867, member: 82106"] I think there is a meaningful point between artifact and common item or consumable. I know we don't agree on this, but I think there's room for rare items that are not world changing artifacts. The Rod of 7 parts or The Book of Khel's Doom, are artifacts. They are items that are not just powerful items but forces in the world, characters of their own in essence. Rare items are different. They may be ancient, may even have personalities, but they don't have their own agendas. They are just tools, but still unique or very very close to it and not something a PC will create except with special circumstance. I don't know why they made "uncommon" items. I thought 'common', 'rare', and 'artifact' were plenty of categories. In general I think the 4e items aren't actually that bland, but they made LOADS of very similar items for some reason. It seemed like they ended up not feeling that unique, and on top of that there were the different tiers of each item. It seemed a bit like there were a billion similar items. AV1/2 didn't really do a LOT to fix that, though they had a few cool things in them they also added a lot more similar repeat stuff. I think MME does have it about right, it would have been great if we'd just gotten MME in 2008. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
Top