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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Manbearcat" data-source="post: 6080069" data-attributes="member: 6696971"><p>I gave you a pathway for your cleric on the other thread so I attempted to tackle this one.</p><p></p><p>Here is what I was thinking but can you clarify how the polearm comes into it? It isn't a double weapon so its not supported by two weapon fighting. Depending on if the character just used a polearm sometimes (perhaps for paladin attacks?) and two swords (preferably 2 light ones - a pair of short swords...or it screws up the build), the character would either have light blade expertise or the general weapon expertise feat that gives + 1/tier to weapon attacks. </p><p></p><p>I'll post the power setup/exact feats tonight but I've got pretty much all of the bases covered with:</p><p></p><p></p><p></p><p>level 10 </p><p>- Human Ranger/Paladin Hybrid</p><p>- Dex and Cha 18, Str 13, Int 12 (or 13, can't recall), Con 10, Wis 8</p><p>- Multiclass Sorceror (flat resistance buff and ability to poach an Armor Buff Spell)</p><p>- Blackstaff Apprentice Theme (gives you Magic Missle as Minor Action Encounter Power and 3 Cantrips)</p><p>- a Background with Bluff</p><p>- Acrobatics, Athletics, Diplomacy, Insight, Nature (that with bluff covers all of those skills you have)</p><p>- Feat support for two weapon fighting/style and lets you use Dex with Ranger two-weapon fighting powers. Light Blade Expertise to further augment or general weapon expertise if you want to use a halberd for Paladin attacks.</p><p>- An assemblage of Paladin Smite powers (off of Cha) + Smite itself.</p><p>- Paladin Healing</p><p>- Mobility (Natural from Ranger powers + level 10 Utility Power that augments it)</p><p>- Tanking (Defender marking/control + stoutness)</p><p>- A bag of (whatever its called) dust that lets you Detect Magic 3 times per day (therefore no Arcana)</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6080069, member: 6696971"] I gave you a pathway for your cleric on the other thread so I attempted to tackle this one. Here is what I was thinking but can you clarify how the polearm comes into it? It isn't a double weapon so its not supported by two weapon fighting. Depending on if the character just used a polearm sometimes (perhaps for paladin attacks?) and two swords (preferably 2 light ones - a pair of short swords...or it screws up the build), the character would either have light blade expertise or the general weapon expertise feat that gives + 1/tier to weapon attacks. I'll post the power setup/exact feats tonight but I've got pretty much all of the bases covered with: level 10 - Human Ranger/Paladin Hybrid - Dex and Cha 18, Str 13, Int 12 (or 13, can't recall), Con 10, Wis 8 - Multiclass Sorceror (flat resistance buff and ability to poach an Armor Buff Spell) - Blackstaff Apprentice Theme (gives you Magic Missle as Minor Action Encounter Power and 3 Cantrips) - a Background with Bluff - Acrobatics, Athletics, Diplomacy, Insight, Nature (that with bluff covers all of those skills you have) - Feat support for two weapon fighting/style and lets you use Dex with Ranger two-weapon fighting powers. Light Blade Expertise to further augment or general weapon expertise if you want to use a halberd for Paladin attacks. - An assemblage of Paladin Smite powers (off of Cha) + Smite itself. - Paladin Healing - Mobility (Natural from Ranger powers + level 10 Utility Power that augments it) - Tanking (Defender marking/control + stoutness) - A bag of (whatever its called) dust that lets you Detect Magic 3 times per day (therefore no Arcana) [/QUOTE]
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