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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6080110" data-attributes="member: 82106"><p>Bard, this screams Bard. Obviously you aren't ACTUALLY a bard, but 4e's bard heals, uses a bow, a sword, and casts spells. CHA/DEX is pretty much exactly right for this type of character. Obviously you can refluff your power as being divine inspiration. You can take Wizard's Apprentice too if you want specifically certain spells, or one of the Wizard MC feats to get MM to use once/encounter if you wanted, etc. OTOH Bard has rather similar powers. I think for instance Vicious Mockery would reskin quite well as a divine blast. </p><p></p><p></p><p></p><p>Well, you know, we had this healing god in my 2e campaign that was a pacifist, so his priests were pacifists. I found that it was just not logically possible to have a character that claimed not to cause harm and yet supported and tended to a bunch of murder hobos. It simply isn't a coherent set of actions. Would Ghandi go around with a bunch of thugs helping them rob people and then using the excuse that "Well at least I'm stopping some of their killing". Sure, parties can be doing "good" but even then from ANY sort of violence-avoiding perspective they're dripping in blood. I don't see how such a character could be RPed except maybe as a complete nut case. My suggestion for a 4e game is that you would have to just narrate everything in the context of non-lethal conflict, so whatever 'damage' the PC does will be demoralization, curses, etc. You can then narrate defeat of enemies as something other than death, which we do in 4e regularly anyway (IE 0 hit points means the evil rogue is disarmed and cornered, he gives up). The game can deal FINE with that, though again I just can't personally believe in actual pacifist PC adventurers.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6080110, member: 82106"] Bard, this screams Bard. Obviously you aren't ACTUALLY a bard, but 4e's bard heals, uses a bow, a sword, and casts spells. CHA/DEX is pretty much exactly right for this type of character. Obviously you can refluff your power as being divine inspiration. You can take Wizard's Apprentice too if you want specifically certain spells, or one of the Wizard MC feats to get MM to use once/encounter if you wanted, etc. OTOH Bard has rather similar powers. I think for instance Vicious Mockery would reskin quite well as a divine blast. Well, you know, we had this healing god in my 2e campaign that was a pacifist, so his priests were pacifists. I found that it was just not logically possible to have a character that claimed not to cause harm and yet supported and tended to a bunch of murder hobos. It simply isn't a coherent set of actions. Would Ghandi go around with a bunch of thugs helping them rob people and then using the excuse that "Well at least I'm stopping some of their killing". Sure, parties can be doing "good" but even then from ANY sort of violence-avoiding perspective they're dripping in blood. I don't see how such a character could be RPed except maybe as a complete nut case. My suggestion for a 4e game is that you would have to just narrate everything in the context of non-lethal conflict, so whatever 'damage' the PC does will be demoralization, curses, etc. You can then narrate defeat of enemies as something other than death, which we do in 4e regularly anyway (IE 0 hit points means the evil rogue is disarmed and cornered, he gives up). The game can deal FINE with that, though again I just can't personally believe in actual pacifist PC adventurers. [/QUOTE]
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