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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Siberys" data-source="post: 6080818" data-attributes="member: 30619"><p>1) See, though, if you built a new character in 4e, it could grow organically there. But replicating a character from a previous edition is by nature going to fail at that - you'd no longer be organically building the character, but building with a specific goal in mind! I'd also like to note that nothing about that Paladin build actually requires a level higher than 1 to meet the concept - just to flesh it out in the feats and utilities department.</p><p></p><p>2) 4e isn't '"everyone fights or the party dies" - it's "if there's a fight, everyone will be able to contribute". I'd argue that the PC type you're talking about wasn't actually properly supported in previous editions - in 3.x, essentially, if you wanted to subdue, you forced everyone to take attack penalties to do nonlethal damage, thereby reducing their efficacy in combat, or else you dearly hoped you were the one that got the last hit in. In 4e you just say "Hey, guys - let's subdue instead of kill". Alternately, you'd go for status conditions to make it easier for your opponents to subdue the enemy - which is only harder in 4e if you're talking instant win buttons like <em>sleep</em>.</p></blockquote><p></p>
[QUOTE="Siberys, post: 6080818, member: 30619"] 1) See, though, if you built a new character in 4e, it could grow organically there. But replicating a character from a previous edition is by nature going to fail at that - you'd no longer be organically building the character, but building with a specific goal in mind! I'd also like to note that nothing about that Paladin build actually requires a level higher than 1 to meet the concept - just to flesh it out in the feats and utilities department. 2) 4e isn't '"everyone fights or the party dies" - it's "if there's a fight, everyone will be able to contribute". I'd argue that the PC type you're talking about wasn't actually properly supported in previous editions - in 3.x, essentially, if you wanted to subdue, you forced everyone to take attack penalties to do nonlethal damage, thereby reducing their efficacy in combat, or else you dearly hoped you were the one that got the last hit in. In 4e you just say "Hey, guys - let's subdue instead of kill". Alternately, you'd go for status conditions to make it easier for your opponents to subdue the enemy - which is only harder in 4e if you're talking instant win buttons like [i]sleep[/i]. [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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