Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keldryn" data-source="post: 6080886" data-attributes="member: 11999"><p>Yes, it definitely needed more time in the oven. Also, I think it was a huge mistake to wait almost 2 1/2 years to release entry-level material (Essentials). None of the classes from the 4e PHB are particularly suited for new players; the ranger comes close but it's saddled with the fiddly <em>Hunter's Quarry</em> feature, which is just as aggravating to track as marks and curses.</p><p></p><p></p><p></p><p>Yeah, they weren't fighting solos, just regular encounters. The bard had <em>Shout of Triumph</em> as her encounter power (close blast 3, 1d6+Cha damage and push Con mod squares, slide each ally in the blast Con mod squares), and I don't think she ever used it. While it's a good power, I think that it's rather fiddly and I can see how a player sit on it while waiting for multiple enemies and allies to get into a 3x3 area. If we resume that campaign, I might suggest that she take <em>Inspiring Refrain</em> instead (2[W] + Cha damage, each ally within 5 squares gains a +1 bonus to attack rolls until end of bard's next turn). It's much less situational (a 2[W] damage attack is always useful), and the +1 bonus applies to everyone and can only happen once per encounter instead of feeling random.</p><p></p><p></p><p></p><p></p><p> I haven't seen a warlord in play, but they look rather fiddly to me as well. I guess there is a certainly fiddliness inherent in any of the leader classes. The "lazy warlord" doesn't strike me as something that would be that much fun for a lot of players, with so many of your rounds being devoted to giving another PC a chance to shine.</p><p></p><p>Of the four players in my 4e campaign, only one owned any 4e books. One player (my sister) has been playing D&D as long as I have (since 1987) and knows 3.x quite well, but neither owns nor has read any 4e books. The other two players were completely new to D&D. I think that if I DM 4e again, I will strongly recommend that players mainly stick to the two Essentials books unless they're the sort of player who enjoys spending time outside the game sessions reading the books.</p><p></p><p></p><p></p><p>Yeah, I'll definitely be doing that if we play 4e again. I think that it's more believable and it also puts the "adventure" at the center of the game. I also like the idea that an extended rest happens when it is narratively appropriate, not simply because the PCs used their best abilities and want them back. There some interesting ways that altering extended rests can work within the context of scene-framing, but I think I'll share those thoughts over on that thread.</p><p></p><p>This would also make milestones more significant, although the game probably needs something else attached to milestones other than action points (and an occasional paragon path feature, I think).</p><p></p><p>Do you find that restricting when and where extended rests can take place impacts the balance between characters with AEDU-style powers and the Essentials martial characters that lack daily attack powers?</p></blockquote><p></p>
[QUOTE="Keldryn, post: 6080886, member: 11999"] Yes, it definitely needed more time in the oven. Also, I think it was a huge mistake to wait almost 2 1/2 years to release entry-level material (Essentials). None of the classes from the 4e PHB are particularly suited for new players; the ranger comes close but it's saddled with the fiddly [I]Hunter's Quarry[/I] feature, which is just as aggravating to track as marks and curses. Yeah, they weren't fighting solos, just regular encounters. The bard had [I]Shout of Triumph[/I] as her encounter power (close blast 3, 1d6+Cha damage and push Con mod squares, slide each ally in the blast Con mod squares), and I don't think she ever used it. While it's a good power, I think that it's rather fiddly and I can see how a player sit on it while waiting for multiple enemies and allies to get into a 3x3 area. If we resume that campaign, I might suggest that she take [I]Inspiring Refrain[/I] instead (2[W] + Cha damage, each ally within 5 squares gains a +1 bonus to attack rolls until end of bard's next turn). It's much less situational (a 2[W] damage attack is always useful), and the +1 bonus applies to everyone and can only happen once per encounter instead of feeling random. I haven't seen a warlord in play, but they look rather fiddly to me as well. I guess there is a certainly fiddliness inherent in any of the leader classes. The "lazy warlord" doesn't strike me as something that would be that much fun for a lot of players, with so many of your rounds being devoted to giving another PC a chance to shine. Of the four players in my 4e campaign, only one owned any 4e books. One player (my sister) has been playing D&D as long as I have (since 1987) and knows 3.x quite well, but neither owns nor has read any 4e books. The other two players were completely new to D&D. I think that if I DM 4e again, I will strongly recommend that players mainly stick to the two Essentials books unless they're the sort of player who enjoys spending time outside the game sessions reading the books. Yeah, I'll definitely be doing that if we play 4e again. I think that it's more believable and it also puts the "adventure" at the center of the game. I also like the idea that an extended rest happens when it is narratively appropriate, not simply because the PCs used their best abilities and want them back. There some interesting ways that altering extended rests can work within the context of scene-framing, but I think I'll share those thoughts over on that thread. This would also make milestones more significant, although the game probably needs something else attached to milestones other than action points (and an occasional paragon path feature, I think). Do you find that restricting when and where extended rests can take place impacts the balance between characters with AEDU-style powers and the Essentials martial characters that lack daily attack powers? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
Top