Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6081668"><p>multiclassing in 3E was a double edged sword. On the one hand, when they first released the new rules, I loved how they simplified the multiclass system. That part of D&D had always been frustrating IMO and this really reduced some of the quirkiness. It really did make a difference for me. But as you point out, the class dipping and the unpredictability of some of the combos produced....unexpected results. This could work if you embraced, it could also work if you worked hard to curtail it. For me, really emphasizing the in game time investment made a huge difference. You didn't just take a level in x when you felt like it, you had to put in the training and often seek out people who could induct you (in the case of classes where there was that slrt of requirement). I think 4e responded to a problem many people genuinely had with the game. I dont fault them for tackling it and the way they went about it was more like classic D&D I think. But I would really like to see an effort made to preserve the flexibility and simplicity of the 3e multiclass system while eliminating mnag of its excesses.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6081668"] multiclassing in 3E was a double edged sword. On the one hand, when they first released the new rules, I loved how they simplified the multiclass system. That part of D&D had always been frustrating IMO and this really reduced some of the quirkiness. It really did make a difference for me. But as you point out, the class dipping and the unpredictability of some of the combos produced....unexpected results. This could work if you embraced, it could also work if you worked hard to curtail it. For me, really emphasizing the in game time investment made a huge difference. You didn't just take a level in x when you felt like it, you had to put in the training and often seek out people who could induct you (in the case of classes where there was that slrt of requirement). I think 4e responded to a problem many people genuinely had with the game. I dont fault them for tackling it and the way they went about it was more like classic D&D I think. But I would really like to see an effort made to preserve the flexibility and simplicity of the 3e multiclass system while eliminating mnag of its excesses. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
Top