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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Hussar" data-source="post: 6081841" data-attributes="member: 22779"><p>And, let's be honest here, no version of D&D supports that example. Four class changes? I don't think any class based system is quite that flexible. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>But, the 3e and 4e (which are pretty close to the same) Retraining rules allow a lot of what you're looking for. And the 3e rules for going beyond that (again, blanking on the proper name of that) are very good as well. Basically, when a character undergoes some very serious life changing event, you can start the retooling process. </p><p></p><p>As far as multiclassing goes, to be honest, this isn't really a problem I've had to face, so, I'm not really sure how to resolve it. I guess the worst I saw from multiclassing went the other way - the player multiclassed himself into a big steaming pile of doo doo. A halfling monk/paladin/Some PrC whose name I forget now. The character basically could never fail a save and gained saves vs everything, and had an AC in the stratosphere. But it was utterly useless for anything else. Couldn't fight, had virtually no skills. Was basically a place marker.</p><p></p><p>When the player finally killed off that character and brought in a high level cleric, I got my eyes opened to what can be accomplished by a high level tier 1 caster. Wow. The player went from wall-flower to totally dominating the game in one week. </p><p></p><p>I guess the moral of the story for me isn't so much that multi-classing is so powerful. It could be and I've seen the builds for it, but, IME and IMO, multiclassing often went the other way - every multiclass weakened the character rather than strengthened it.</p><p></p><p>Granted, that's entirely my own experience. I'm certainly not saying it can't be the other way too. Which, I suppose, does show why multiclassing is problematic.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6081841, member: 22779"] And, let's be honest here, no version of D&D supports that example. Four class changes? I don't think any class based system is quite that flexible. :D But, the 3e and 4e (which are pretty close to the same) Retraining rules allow a lot of what you're looking for. And the 3e rules for going beyond that (again, blanking on the proper name of that) are very good as well. Basically, when a character undergoes some very serious life changing event, you can start the retooling process. As far as multiclassing goes, to be honest, this isn't really a problem I've had to face, so, I'm not really sure how to resolve it. I guess the worst I saw from multiclassing went the other way - the player multiclassed himself into a big steaming pile of doo doo. A halfling monk/paladin/Some PrC whose name I forget now. The character basically could never fail a save and gained saves vs everything, and had an AC in the stratosphere. But it was utterly useless for anything else. Couldn't fight, had virtually no skills. Was basically a place marker. When the player finally killed off that character and brought in a high level cleric, I got my eyes opened to what can be accomplished by a high level tier 1 caster. Wow. The player went from wall-flower to totally dominating the game in one week. I guess the moral of the story for me isn't so much that multi-classing is so powerful. It could be and I've seen the builds for it, but, IME and IMO, multiclassing often went the other way - every multiclass weakened the character rather than strengthened it. Granted, that's entirely my own experience. I'm certainly not saying it can't be the other way too. Which, I suppose, does show why multiclassing is problematic. [/QUOTE]
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