Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6082777" data-attributes="member: 42582"><p>I don't quite see how this works.</p><p></p><p>If the other PCs continue adventuring in the meantime, in effect the player has to skip sessions or run a PC that is different from the one s/he wants to run.</p><p></p><p>If the time just gets handwaved, what's the cost?</p><p></p><p>If the GM decides that in the handwaved time that passes, event XYZ happen that render the players' previous engagment with the ingame situation irrelevant, how is that helping anything? If it wrecks the game, nothing achieved. And conversely if the players don't mind, then what was the cost for multi-classing?</p><p></p><p>If the idea is simply to give the GM fiat power over PC multi-classing, and to give the GM licence to impose some story-derived cost on the PC as a result (eg you trained as a cleric, and now you have a new suite of religious enemies), I think the rules would do better to talk about it in these metagame terms.</p><p></p><p>(Note it's different in a system that expressly has mechanics for passing time - so in RQ or BW, if one PC is training to boost some particular skill, there are rules that allow the other PCs to spend that time profitably in other ways - eg in BW, by making money working. But D&D doesn't have such rules - the only way to mechanically advance your PC is by actually playing the game.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6082777, member: 42582"] I don't quite see how this works. If the other PCs continue adventuring in the meantime, in effect the player has to skip sessions or run a PC that is different from the one s/he wants to run. If the time just gets handwaved, what's the cost? If the GM decides that in the handwaved time that passes, event XYZ happen that render the players' previous engagment with the ingame situation irrelevant, how is that helping anything? If it wrecks the game, nothing achieved. And conversely if the players don't mind, then what was the cost for multi-classing? If the idea is simply to give the GM fiat power over PC multi-classing, and to give the GM licence to impose some story-derived cost on the PC as a result (eg you trained as a cleric, and now you have a new suite of religious enemies), I think the rules would do better to talk about it in these metagame terms. (Note it's different in a system that expressly has mechanics for passing time - so in RQ or BW, if one PC is training to boost some particular skill, there are rules that allow the other PCs to spend that time profitably in other ways - eg in BW, by making money working. But D&D doesn't have such rules - the only way to mechanically advance your PC is by actually playing the game.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
Top