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The World of Inzeladun/Conan d20 Forum
General Discussion
4th edition thoughts (very cursory)
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<blockquote data-quote="thormagni" data-source="post: 4533321" data-attributes="member: 13637"><p>We tried a little 4th edition last night and I had some initial thoughts. Caveats: This was our first attempt. I didn't know the rules outside of the abbreviated version that came with the adventure. We started late, only had two encounters and there was lots of rule-book-flipping going on, so take it with however big of a grain of salt you need.</p><p></p><p>1) A lot of rules are changed just enough to be frustrating. Think you know how Saving Throws work? Think again. How does a Rogue check for and disarm traps? Not the way you remember. I'm not saying these changes are good or bad, just different... What makes it difficult is that lots of things have the same name, but work completely differently than in previous versions.</p><p></p><p>2) Your standard melee attack is really nearly a thing of the past. Why just hit something with a sword when you can do your uber-power attack? </p><p></p><p>3) It seems like there is an awful lot of "push and pull" going on, in which players (and monsters) move others around the map involuntarily. </p><p></p><p>4) "Opportunitistic attack?" Really? Couldn't we just keep calling it Attack of Opportunity?</p><p></p><p>5) The index in the back of the book stinks. What I wouldn't have given for an alphabetical list of all the powers with page numbers.</p><p></p><p>6) Everybody has powers. Everybody's powers are different and do not overlap. Powers can fit on an index card, moreorless, and that is all the information you get. Clarification or examples? Not so much.</p><p></p><p>7) Missing isn't always the worst thing. Frequently, even though you miss with a power, you still end up doing something to your target. </p><p></p><p>8) Conditions are important. However, conditions aren't highlighted or set apart in the actual text, such as being bolded or capitalized or any other way that I can see. Nor are they in the index. So it isn't always apparent that you just inflicted a condition on someone. For example, Sleep doesn't put you to sleep. It makes you slowed and can make you unconscious. Neither of which are in the index. Nor does the sleep spell explain where to find information about being slowed or unconscious. But if you happen to look up the word "sleeping and waking up" in the index, it will point you to a section, that will then point you to the page with all the conditions (including slowed.) Bookmark page 277 in the PHB until you learn the effects and names of all 16 or so conditions.</p></blockquote><p></p>
[QUOTE="thormagni, post: 4533321, member: 13637"] We tried a little 4th edition last night and I had some initial thoughts. Caveats: This was our first attempt. I didn't know the rules outside of the abbreviated version that came with the adventure. We started late, only had two encounters and there was lots of rule-book-flipping going on, so take it with however big of a grain of salt you need. 1) A lot of rules are changed just enough to be frustrating. Think you know how Saving Throws work? Think again. How does a Rogue check for and disarm traps? Not the way you remember. I'm not saying these changes are good or bad, just different... What makes it difficult is that lots of things have the same name, but work completely differently than in previous versions. 2) Your standard melee attack is really nearly a thing of the past. Why just hit something with a sword when you can do your uber-power attack? 3) It seems like there is an awful lot of "push and pull" going on, in which players (and monsters) move others around the map involuntarily. 4) "Opportunitistic attack?" Really? Couldn't we just keep calling it Attack of Opportunity? 5) The index in the back of the book stinks. What I wouldn't have given for an alphabetical list of all the powers with page numbers. 6) Everybody has powers. Everybody's powers are different and do not overlap. Powers can fit on an index card, moreorless, and that is all the information you get. Clarification or examples? Not so much. 7) Missing isn't always the worst thing. Frequently, even though you miss with a power, you still end up doing something to your target. 8) Conditions are important. However, conditions aren't highlighted or set apart in the actual text, such as being bolded or capitalized or any other way that I can see. Nor are they in the index. So it isn't always apparent that you just inflicted a condition on someone. For example, Sleep doesn't put you to sleep. It makes you slowed and can make you unconscious. Neither of which are in the index. Nor does the sleep spell explain where to find information about being slowed or unconscious. But if you happen to look up the word "sleeping and waking up" in the index, it will point you to a section, that will then point you to the page with all the conditions (including slowed.) Bookmark page 277 in the PHB until you learn the effects and names of all 16 or so conditions. [/QUOTE]
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4th edition thoughts (very cursory)
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