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The World of Inzeladun/Conan d20 Forum
General Discussion
4th edition thoughts (very cursory)
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<blockquote data-quote="thormagni" data-source="post: 4535056" data-attributes="member: 13637"><p>Well, that is really an apples and oranges sort of question.</p><p></p><p>Every class in 4e has powers. However powers come from different sources, divided by character class. For example, a fighter and a wizard both have the same number of first level at-will, encounter and daily powers. However the fighter's powers come from the "martial" power source (his skill and weapon prowess), while the "arcane" power source is where the wizard gets his powers from (i.e. magic) (Incidentally, characters with arcane powers have "spells", characters with martial powers have "exploits" and divine power characters have "prayers" but they all work exactly the same and are roughly balanced in power.</p><p></p><p>So you could easily just say, "no arcane power source characters." </p><p></p><p>What would be really hard (and honestly more trouble than it is worth, compared to say, just playing another game) would be to rewrite  an arcane power class to drastically reduce the number of powers it gets. These powers are pretty much hard-coded into the rules. From a rules standpoint, it would be the equivalent of saying "well you are a rogue, so you don't get any Charisma."  </p><p></p><p>And all the powers, that I have seen so far, are combat oriented. So there is no real PC role for a non-combat character. And they are all balanced. Again, making it very hard to pick and choose which powers a given character has. </p><p></p><p>I hear there is an Artificer class coming, so it will be interesting to see what they do with that, power-wise.</p></blockquote><p></p>
[QUOTE="thormagni, post: 4535056, member: 13637"] Well, that is really an apples and oranges sort of question. Every class in 4e has powers. However powers come from different sources, divided by character class. For example, a fighter and a wizard both have the same number of first level at-will, encounter and daily powers. However the fighter's powers come from the "martial" power source (his skill and weapon prowess), while the "arcane" power source is where the wizard gets his powers from (i.e. magic) (Incidentally, characters with arcane powers have "spells", characters with martial powers have "exploits" and divine power characters have "prayers" but they all work exactly the same and are roughly balanced in power. So you could easily just say, "no arcane power source characters." What would be really hard (and honestly more trouble than it is worth, compared to say, just playing another game) would be to rewrite an arcane power class to drastically reduce the number of powers it gets. These powers are pretty much hard-coded into the rules. From a rules standpoint, it would be the equivalent of saying "well you are a rogue, so you don't get any Charisma." And all the powers, that I have seen so far, are combat oriented. So there is no real PC role for a non-combat character. And they are all balanced. Again, making it very hard to pick and choose which powers a given character has. I hear there is an Artificer class coming, so it will be interesting to see what they do with that, power-wise. [/QUOTE]
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4th edition thoughts (very cursory)
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