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General Tabletop Discussion
*Dungeons & Dragons
4th edition with Metamagic feats.
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<blockquote data-quote="Uber Dungeon" data-source="post: 5141290" data-attributes="member: 87133"><p>Hay everyone, I just got my friend, a stubborn 3.5 player to join my 4e game. He always plays a wizard and the only way he'd play was if I allowed some wizard tweaking. So heres what we came up with.</p><p></p><p>I made metamagic feats into category (using 3.5 Players Hand Book And various metamagics from around as an example)</p><p>- The meta magic feats are being applied to any spell that the wizard is able to cast.</p><p>-<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Week or mildly noticeable metamagic feats can be used as: "At-Will" (such as; Enlarge Spell, Extend Spell, Heighten Spell, silent Spell and still Spell)</p><p></p><p>-<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> noticeable metamagic feats can be used as: "Encounter" (such as; Empower Spell, Maximize Spell, quicken Spell, Or 2 At-Will metamagic used together (Note: two At-Will metamagic feats used in this fashion can not be used again in that combat as though they wore used encounter powers)</p><p></p><p>-<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> Awesome powerful metamagic feats work as: "daily" (such as: Twin Spell, Chain Magic, Widen Spell) or 2 Encounters metamagic combined or 4 At-will metamagic combined, noting that 2 encounters or 4 At-Will used like this will be gone for the day as though they wore all used as daily.</p><p></p><p>if any metamagic is used on an At-Will, Encounter or Daily power, it also counts as having used that power, so you could only pump a daily power once a day or an encounter power once an encounter, At-will etc.</p><p></p><p>This has only bin play tested for a wizard levels 1 to 5. It seems to balance out alright, It kinda lets a wizard really kick but in short burst's before returning to the normal 4e wizard.</p></blockquote><p></p>
[QUOTE="Uber Dungeon, post: 5141290, member: 87133"] Hay everyone, I just got my friend, a stubborn 3.5 player to join my 4e game. He always plays a wizard and the only way he'd play was if I allowed some wizard tweaking. So heres what we came up with. I made metamagic feats into category (using 3.5 Players Hand Book And various metamagics from around as an example) - The meta magic feats are being applied to any spell that the wizard is able to cast. -:D Week or mildly noticeable metamagic feats can be used as: "At-Will" (such as; Enlarge Spell, Extend Spell, Heighten Spell, silent Spell and still Spell) -:mad: noticeable metamagic feats can be used as: "Encounter" (such as; Empower Spell, Maximize Spell, quicken Spell, Or 2 At-Will metamagic used together (Note: two At-Will metamagic feats used in this fashion can not be used again in that combat as though they wore used encounter powers) -:devil: Awesome powerful metamagic feats work as: "daily" (such as: Twin Spell, Chain Magic, Widen Spell) or 2 Encounters metamagic combined or 4 At-will metamagic combined, noting that 2 encounters or 4 At-Will used like this will be gone for the day as though they wore all used as daily. if any metamagic is used on an At-Will, Encounter or Daily power, it also counts as having used that power, so you could only pump a daily power once a day or an encounter power once an encounter, At-will etc. This has only bin play tested for a wizard levels 1 to 5. It seems to balance out alright, It kinda lets a wizard really kick but in short burst's before returning to the normal 4e wizard. [/QUOTE]
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