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General Tabletop Discussion
*Dungeons & Dragons
4th edition's default rate of advancement
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<blockquote data-quote="shilsen" data-source="post: 3962199" data-attributes="member: 198"><p>Why don't you should start a thread on the general boards and see what suggestions you get?</p><p></p><p>Personally, I've never had problems with it. I usually handle downtime via email and through a free online forum I use for stuff between sessions. I find that throwing players a couple of general suggestions and asking for any ideas they might have, as well as making it clear that relaxing and letting time pass is a good thing and isn't going to lead to horrifying consequences, seems to do the trick. Of course, every group is different, so what works with mine could be completely useless with yours. </p><p></p><p>Incidentally, have you actually spoken to your players about how they respond to downtime and clarified how you'd like it handled?</p><p></p><p></p><p></p><p>Personally, I never had any problems with the two, but you do make a good point. I also happen to have thrown out awarding issue for combat or for anything in-game, for that matter. I simply award a fixed amount of XP per session (irrespective of what actually happens in the session) to keep PCs levelling up at a speed I'm comfortable with. When it comes to PCs casting XP-burning spells and creating magical items, if it's really low then I just have the PC level up at the same time as the others, and if it's happening more often, then I simply make it a couple of sessions later, and after one level, go back to levelling at the same time (unless more XP was expended, of course). I'm also very comfortable with PCs having much more treasure than is expected at their level. Neither approach has caused a balance problem or made it at all difficult to challenge PCs.</p><p></p><p></p><p></p><p>I'm hopeful, but I'll reserve judgement till the books come out. Either way, as noted above, it's not like there'll be a problem for me, whatever approach the books do take.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3962199, member: 198"] Why don't you should start a thread on the general boards and see what suggestions you get? Personally, I've never had problems with it. I usually handle downtime via email and through a free online forum I use for stuff between sessions. I find that throwing players a couple of general suggestions and asking for any ideas they might have, as well as making it clear that relaxing and letting time pass is a good thing and isn't going to lead to horrifying consequences, seems to do the trick. Of course, every group is different, so what works with mine could be completely useless with yours. Incidentally, have you actually spoken to your players about how they respond to downtime and clarified how you'd like it handled? Personally, I never had any problems with the two, but you do make a good point. I also happen to have thrown out awarding issue for combat or for anything in-game, for that matter. I simply award a fixed amount of XP per session (irrespective of what actually happens in the session) to keep PCs levelling up at a speed I'm comfortable with. When it comes to PCs casting XP-burning spells and creating magical items, if it's really low then I just have the PC level up at the same time as the others, and if it's happening more often, then I simply make it a couple of sessions later, and after one level, go back to levelling at the same time (unless more XP was expended, of course). I'm also very comfortable with PCs having much more treasure than is expected at their level. Neither approach has caused a balance problem or made it at all difficult to challenge PCs. I'm hopeful, but I'll reserve judgement till the books come out. Either way, as noted above, it's not like there'll be a problem for me, whatever approach the books do take. [/QUOTE]
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