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General Tabletop Discussion
*Dungeons & Dragons
4th edition's relative rules complexity
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<blockquote data-quote="DreamChaser" data-source="post: 3918016" data-attributes="member: 1190"><p>One huge problem with your example is that players don't roll saves in 4e. They are static defenses.</p><p></p><p>Also, as others have pointed out, this still happens and for the same reasons. "Oh, wait, I'm a Scout and moved more than 10 feet this round so add 2 to that AC...and that also put me in range of the magical circle against evil so another +1..."</p><p></p><p>Here is how I forsee the situation working...</p><p>DM (checks his character card): A 26 beats your AC, right?</p><p>Player 1 (looks down at the chit player 2 gave him): Nope, I've got the smite bonus. They need a 28.</p><p>DM: Okay, one claw racks across your body...you're able to dodge back enough that you're only slight winded by the blow You take 15 points of damage. </p><p>Player 1: Ouch! Thank Bahamut that his protection held back the other claw!</p><p>DM (checks his card again and notes that the Con attack he rolled for the creatures poison beat the Fort defense of the character): Your Fort is still 16 right? The claw that hits draws enough blood for some poison to seep into your blood stream. You take 7 poison damage.</p><p>Player 1: Phew! Good thing the cleric gave me poison resistance 2*, so only 5 points. Glad I'm not bloodied yet either.</p><p></p><p>* I have no evidence that such a cleric ability exists...just using it for flavor.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 3918016, member: 1190"] One huge problem with your example is that players don't roll saves in 4e. They are static defenses. Also, as others have pointed out, this still happens and for the same reasons. "Oh, wait, I'm a Scout and moved more than 10 feet this round so add 2 to that AC...and that also put me in range of the magical circle against evil so another +1..." Here is how I forsee the situation working... DM (checks his character card): A 26 beats your AC, right? Player 1 (looks down at the chit player 2 gave him): Nope, I've got the smite bonus. They need a 28. DM: Okay, one claw racks across your body...you're able to dodge back enough that you're only slight winded by the blow You take 15 points of damage. Player 1: Ouch! Thank Bahamut that his protection held back the other claw! DM (checks his card again and notes that the Con attack he rolled for the creatures poison beat the Fort defense of the character): Your Fort is still 16 right? The claw that hits draws enough blood for some poison to seep into your blood stream. You take 7 poison damage. Player 1: Phew! Good thing the cleric gave me poison resistance 2*, so only 5 points. Glad I'm not bloodied yet either. * I have no evidence that such a cleric ability exists...just using it for flavor. DC [/QUOTE]
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