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4th ed's adventure layout: best thing it has brought to D&D?
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<blockquote data-quote="timbannock" data-source="post: 4752780" data-attributes="member: 17913"><p>I agree with this. Very hard to do, though. Very hard. </p><p></p><p>I blew up the map from Lost City of Barakus (Necromancer Games) and wrote in the enemies in each room. It was great during the initial planning stages, but honestly I didn't return to that map later on. It was lacking so many details that you mention that it really didn't end up being useful enough. But if there was some way I could also put the lighting and traps and other things on there...</p><p></p><p>Anyway, I think the new delve format is almost there. Indeed, add the lighting effects and some other environmental info, cut the repetition of statblocks, and have a master map that replicates as much of this as possible, and you've got a winner. But that's a HELL of a lot of development work.</p><p></p><p>Another good example is the player and DM maps made for World's Largest Dungeon. You have maps with all the encounters listed, then separate maps showing color-coded arrangements to tell you which group holds what section of the dungeon, then a master map, then individual area maps...that's a lot of freakin' maps! But combining them would look uglier than sin, so how can you really pull this off?</p></blockquote><p></p>
[QUOTE="timbannock, post: 4752780, member: 17913"] I agree with this. Very hard to do, though. Very hard. I blew up the map from Lost City of Barakus (Necromancer Games) and wrote in the enemies in each room. It was great during the initial planning stages, but honestly I didn't return to that map later on. It was lacking so many details that you mention that it really didn't end up being useful enough. But if there was some way I could also put the lighting and traps and other things on there... Anyway, I think the new delve format is almost there. Indeed, add the lighting effects and some other environmental info, cut the repetition of statblocks, and have a master map that replicates as much of this as possible, and you've got a winner. But that's a HELL of a lot of development work. Another good example is the player and DM maps made for World's Largest Dungeon. You have maps with all the encounters listed, then separate maps showing color-coded arrangements to tell you which group holds what section of the dungeon, then a master map, then individual area maps...that's a lot of freakin' maps! But combining them would look uglier than sin, so how can you really pull this off? [/QUOTE]
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4th ed's adventure layout: best thing it has brought to D&D?
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