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General Tabletop Discussion
*TTRPGs General
4th ed's adventure layout: best thing it has brought to D&D?
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<blockquote data-quote="mach1.9pants" data-source="post: 4752981" data-attributes="member: 55946"><p>I like the style over all but there are a few things that could really improve it for me:</p><p>1. Have the adventures available on PDF as well (sorry<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p>2. Number the areas on the maps the same as the encounter naming system.. why have Area 22 on the big map then Encounter S2 (which is the exact same thing) just annoying.</p><p>3. Use the same colours/images for the different scale maps, they can look so different it is hard to spot which one is which.</p><p>4. ALWAYS orient ALL maps north grrrrrrrrrrrrrr<img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /><img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /><img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></p><p>5. Have a Treasure/rewards section at the end of every encounter. Even if it says NONE. That part is not well organised and since I need to replace the (always inadequate) stock treasure parcels this would make life a bit easier.</p><p>6. Please please please don't use a letter from the next bad guy in the chain spelling out the whole plot and asking for evil actions etc as the plot mechanic to get to the next encounter area!</p><p></p><p>But apart from those things, so far so good. Mostly nice and easy to run.</p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 4752981, member: 55946"] I like the style over all but there are a few things that could really improve it for me: 1. Have the adventures available on PDF as well (sorry;)) 2. Number the areas on the maps the same as the encounter naming system.. why have Area 22 on the big map then Encounter S2 (which is the exact same thing) just annoying. 3. Use the same colours/images for the different scale maps, they can look so different it is hard to spot which one is which. 4. ALWAYS orient ALL maps north grrrrrrrrrrrrrr:rant::rant::rant: 5. Have a Treasure/rewards section at the end of every encounter. Even if it says NONE. That part is not well organised and since I need to replace the (always inadequate) stock treasure parcels this would make life a bit easier. 6. Please please please don't use a letter from the next bad guy in the chain spelling out the whole plot and asking for evil actions etc as the plot mechanic to get to the next encounter area! But apart from those things, so far so good. Mostly nice and easy to run. [/QUOTE]
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