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4th ed's adventure layout: best thing it has brought to D&D?
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<blockquote data-quote="The Thrifty Monk" data-source="post: 5225082" data-attributes="member: 91814"><p><strong>On the Delve Format and PDF's</strong></p><p></p><p>Hi there,</p><p>I'm a fairly new DM that runs 3.5 but I have a huge collection or resources including a plethora of AD&D modules. I'll do my best not to compare editions over all.</p><p> </p><p>Ironically, even with my bookshelves of material, I prefer to run off of PDF's. I'm a bit retentive when it comes to the condition of my books and I just find it easier to scroll on my screen than have half a dozen books on my table. I've read some complaints above about it being difficult to flip back and forth between PDF pages. There's a simple solution. In Adobe, click the Window menu and select *New Window*. This will duplicate what you have on your screen. Now you can have adobe *thumbed* to several key entries at one time. This works with one PDF as easily as it does with several. I hope this helps.</p><p> </p><p>As a new DM with a lot of older material, I have a unique perspective. The new modules really are idiot proof. For a simple game you could almost sit back with the players and watch it all play out. The help and advice for running a more integrated game is out there. It's just not in the modules anymore. The PH's and DMG's are great for this. WotC has done a excellent job making the game accessible to a larger audience.</p><p>From what I've seen of 4ed, they've taken that simplification further.</p><p> </p><p>I think this is a shame and marks the end of an era. DMing once took serious work and a multifarious competence crossreferencing the myriad and often contradictory sources. That work was satisfying and engendered a deeper passion for the system. 3ed and 3.5 really mopped the confusion up. WotC consolidated all the homebrew rules and integrated them into a consistant system. </p><p> </p><p>Now, as WotC takes away the extras to make it even more uniform, modules are becoming little more than a statbox filled battlemap hack'n'slash royales. Fun and easy but no longer a lovestory between a geek and his fantasy rpg.</p></blockquote><p></p>
[QUOTE="The Thrifty Monk, post: 5225082, member: 91814"] [b]On the Delve Format and PDF's[/b] Hi there, I'm a fairly new DM that runs 3.5 but I have a huge collection or resources including a plethora of AD&D modules. I'll do my best not to compare editions over all. Ironically, even with my bookshelves of material, I prefer to run off of PDF's. I'm a bit retentive when it comes to the condition of my books and I just find it easier to scroll on my screen than have half a dozen books on my table. I've read some complaints above about it being difficult to flip back and forth between PDF pages. There's a simple solution. In Adobe, click the Window menu and select *New Window*. This will duplicate what you have on your screen. Now you can have adobe *thumbed* to several key entries at one time. This works with one PDF as easily as it does with several. I hope this helps. As a new DM with a lot of older material, I have a unique perspective. The new modules really are idiot proof. For a simple game you could almost sit back with the players and watch it all play out. The help and advice for running a more integrated game is out there. It's just not in the modules anymore. The PH's and DMG's are great for this. WotC has done a excellent job making the game accessible to a larger audience. From what I've seen of 4ed, they've taken that simplification further. I think this is a shame and marks the end of an era. DMing once took serious work and a multifarious competence crossreferencing the myriad and often contradictory sources. That work was satisfying and engendered a deeper passion for the system. 3ed and 3.5 really mopped the confusion up. WotC consolidated all the homebrew rules and integrated them into a consistant system. Now, as WotC takes away the extras to make it even more uniform, modules are becoming little more than a statbox filled battlemap hack'n'slash royales. Fun and easy but no longer a lovestory between a geek and his fantasy rpg. [/QUOTE]
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