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4th Herbalist
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<blockquote data-quote="WYT" data-source="post: 4563594" data-attributes="member: 80039"><p>I was thinking in include a leader build and a controller one.</p><p> </p><p>The leader would have powers to heal, to raise defenses and accuracy, things like that, like a buffer, and the controller would have poison, burning potions and some plant based attacks.</p><p> </p><p>Leader example:</p><p> </p><p>Ointment of Healing - Herbalist Recipe 1</p><p>A green liquid shines in the bottle. You or an ally drink it, as you shine and feel restored.</p><p>At Will * Primal, Healing.</p><p>Especial: This power can be used two times per encounter on the same target.</p><p>Standard</p><p>Target: You or an ally</p><p>Effect: The target can use a healing surge and regain an additional amount of HP equal to your WIS modifier.</p><p> </p><p> </p><p>Controller example:</p><p> </p><p>Intoxication dust - Herbalist Recipe 1</p><p>You are rounded by a cloud of dust that damages to enemies who inhale it.</p><p>At will * Primal, Poison.</p><p>Standard - Burst 1</p><p>Target: Creatures in the burst.</p><p>Attack: Wisdom vs. Fortitude</p><p>Hit: Target takes an amount of poison damage equal to your WIS modifier.</p><p>Effect: Target takes 1 + lvl/2 poison ongoing damage (save ends)</p><p> </p><p>It's only a base, I was wondering if these powers are overpowered or underpowered as herbalist is the first class I make. I would apreciate your help to balance them and your advices.</p><p> </p><p>I'll look the artificer too to search inspiration.</p><p> </p><p>Thanks for your help guys <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="WYT, post: 4563594, member: 80039"] I was thinking in include a leader build and a controller one. The leader would have powers to heal, to raise defenses and accuracy, things like that, like a buffer, and the controller would have poison, burning potions and some plant based attacks. Leader example: Ointment of Healing - Herbalist Recipe 1 A green liquid shines in the bottle. You or an ally drink it, as you shine and feel restored. At Will * Primal, Healing. Especial: This power can be used two times per encounter on the same target. Standard Target: You or an ally Effect: The target can use a healing surge and regain an additional amount of HP equal to your WIS modifier. Controller example: Intoxication dust - Herbalist Recipe 1 You are rounded by a cloud of dust that damages to enemies who inhale it. At will * Primal, Poison. Standard - Burst 1 Target: Creatures in the burst. Attack: Wisdom vs. Fortitude Hit: Target takes an amount of poison damage equal to your WIS modifier. Effect: Target takes 1 + lvl/2 poison ongoing damage (save ends) It's only a base, I was wondering if these powers are overpowered or underpowered as herbalist is the first class I make. I would apreciate your help to balance them and your advices. I'll look the artificer too to search inspiration. Thanks for your help guys :D [/QUOTE]
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