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4th level evocation spells kind of blah?
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<blockquote data-quote="Red Baron" data-source="post: 1600329" data-attributes="member: 1050"><p>Here's the list of 4th-level evocation spells I currently have active IMC:</p><p></p><p><strong>Acid Orb.</strong> Ranged touch, 1d6 acid/level (max 15d6); damage divided as you wish. (TB)</p><p><strong>Bind Item.</strong> Object encased in globe of force. (B1)</p><p><strong>Blaise’s Bead of Frost.</strong> Enchants bead to produce a blast of frost and numbing cold. (R2)</p><p><strong>Blaise’s Blasting Bead.</strong> Enchants bead to explodes in a deafening concussive blast. (R2)</p><p><strong>Cold Orb.</strong> Ranged touch, 1d6 cold/level (max 15d6); damage divided as you wish. (TB)</p><p><strong>Chains of Vengeance.</strong> Target is bound and takes 2d6 fire damage/round. (B1)</p><p><strong>Coldscream.</strong> 1d6 damage/level (max 12d6), half cold, half sonic. (B1)</p><p><strong>Damashar’s Force Rune.</strong> Runic pattern emits shockwave that damages, knocks victims unconscious. (BT)</p><p><strong>Electric Orb.</strong> Ranged touch, 1d6 electricity/level (max 15d6); damage divided as you wish. (TB)</p><p><strong>Explosive Cascade.</strong> Bouncing flame ball deals 1d6 fire/level. (MoF)</p><p><strong>Fire Orb.</strong> Ranged touch, 1d6 fire/level (max 15d6); damage divided as you wish. (TB)</p><p><strong>Fire Shield.</strong> Creatures attacking you take fire damage; you’re protected from heat or cold.</p><p><strong>Flaming Corrosion.</strong> 1d6 damage/level (max 12d6), half acid, half fire. (B1)</p><p><strong>Greater Mark of Air.</strong> Subject has fly speed 40 ft. plus other power. (B1)</p><p><strong>Greater Mark of Earth.</strong> Subject has DR 5/adamantine plus other power. (B1)</p><p><strong>Greater Mark of Fire.</strong> Subject has fire resistance 10 plus other power. (B1)</p><p><strong>Greater Mark of Frost.</strong> Subject has cold resistance 10 plus other power. (B1)</p><p><strong>Greater Mark of Water.</strong> Subject can breathe water, plus other power. (B1)</p><p><strong>Ice Storm.</strong> Hail deals 5d6 damage in cylinder 40 ft. across, lasts 1 round.</p><p><strong>Manaspear.</strong> Creates a magical spear that inflicts damage and drains spells from its target. (RR)</p><p><strong>Otiluke’s Resilient Sphere.</strong> Force globe protects but traps one subject.</p><p><strong>Persistent Missiles.</strong> Creates long-lasting missiles of magical force. (R2)</p><p><strong>Purifying Flames.</strong> Burns a foe every round until extinguished. (RR)</p><p><strong>Sacrifice Spell.</strong> Cannibalize other spells of 4th level or lower for a bolt that deals 1d8/spell level sacrificed. (RR)</p><p><strong>Shadow Chains.</strong> Binds different shadows together, holding their owners captive. (R2)</p><p><strong>Shout.</strong> Deafens all within cone and deals 2d6 damage.</p><p><strong>Sonic Orb.</strong> Ranged touch, 1d6 sonic/level (max 15d6); damage divided as you wish. (TB)</p><p><strong>Thunderlance.</strong> Lance of force deals 2d6 damage, plus can dispel other force effects. (FR)</p><p><strong>Tiramuel’s Energy Spheres.</strong> Five colored spheres deal or negate types of energy damage. (MoF)</p><p><strong>Wall of Fire.</strong> 2d4 fire damage to 10 ft., 1d4 to 20 ft. Passing through wall deals 2d6 +1/level.</p><p><strong>Wall of Ice.</strong> Ice plane creates wall with 15 hp +1/level or hemisphere that can trap creatures inside.</p><p></p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="Red Baron, post: 1600329, member: 1050"] Here's the list of 4th-level evocation spells I currently have active IMC: [b]Acid Orb.[/b] Ranged touch, 1d6 acid/level (max 15d6); damage divided as you wish. (TB) [b]Bind Item.[/b] Object encased in globe of force. (B1) [b]Blaise’s Bead of Frost.[/b] Enchants bead to produce a blast of frost and numbing cold. (R2) [b]Blaise’s Blasting Bead.[/b] Enchants bead to explodes in a deafening concussive blast. (R2) [b]Cold Orb.[/b] Ranged touch, 1d6 cold/level (max 15d6); damage divided as you wish. (TB) [b]Chains of Vengeance.[/b] Target is bound and takes 2d6 fire damage/round. (B1) [b]Coldscream.[/b] 1d6 damage/level (max 12d6), half cold, half sonic. (B1) [b]Damashar’s Force Rune.[/b] Runic pattern emits shockwave that damages, knocks victims unconscious. (BT) [b]Electric Orb.[/b] Ranged touch, 1d6 electricity/level (max 15d6); damage divided as you wish. (TB) [b]Explosive Cascade.[/b] Bouncing flame ball deals 1d6 fire/level. (MoF) [b]Fire Orb.[/b] Ranged touch, 1d6 fire/level (max 15d6); damage divided as you wish. (TB) [b]Fire Shield.[/b] Creatures attacking you take fire damage; you’re protected from heat or cold. [b]Flaming Corrosion.[/b] 1d6 damage/level (max 12d6), half acid, half fire. (B1) [b]Greater Mark of Air.[/b] Subject has fly speed 40 ft. plus other power. (B1) [b]Greater Mark of Earth.[/b] Subject has DR 5/adamantine plus other power. (B1) [b]Greater Mark of Fire.[/b] Subject has fire resistance 10 plus other power. (B1) [b]Greater Mark of Frost.[/b] Subject has cold resistance 10 plus other power. (B1) [b]Greater Mark of Water.[/b] Subject can breathe water, plus other power. (B1) [b]Ice Storm.[/b] Hail deals 5d6 damage in cylinder 40 ft. across, lasts 1 round. [b]Manaspear.[/b] Creates a magical spear that inflicts damage and drains spells from its target. (RR) [b]Otiluke’s Resilient Sphere.[/b] Force globe protects but traps one subject. [b]Persistent Missiles.[/b] Creates long-lasting missiles of magical force. (R2) [b]Purifying Flames.[/b] Burns a foe every round until extinguished. (RR) [b]Sacrifice Spell.[/b] Cannibalize other spells of 4th level or lower for a bolt that deals 1d8/spell level sacrificed. (RR) [b]Shadow Chains.[/b] Binds different shadows together, holding their owners captive. (R2) [b]Shout.[/b] Deafens all within cone and deals 2d6 damage. [b]Sonic Orb.[/b] Ranged touch, 1d6 sonic/level (max 15d6); damage divided as you wish. (TB) [b]Thunderlance.[/b] Lance of force deals 2d6 damage, plus can dispel other force effects. (FR) [b]Tiramuel’s Energy Spheres.[/b] Five colored spheres deal or negate types of energy damage. (MoF) [b]Wall of Fire.[/b] 2d4 fire damage to 10 ft., 1d4 to 20 ft. Passing through wall deals 2d6 +1/level. [b]Wall of Ice.[/b] Ice plane creates wall with 15 hp +1/level or hemisphere that can trap creatures inside. Cheers, [/QUOTE]
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