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<blockquote data-quote="the Jester" data-source="post: 5756303" data-attributes="member: 1210"><p>Nice, I'll adopt this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yes, you're right.</p><p></p><p></p><p></p><p>This only works if the hole is straight all the way back. If the tunnel worm can retreat around a corner- or better yet, if it has a network of tunnels so that it can retreat around a corner and then come out from an unexpected direction in a couple of rounds- this becomes a less viable candidate.</p><p></p><p></p><p></p><p>I see the tunnel worm as a classic opportunist. When the pcs engage their foes, SUDDENLY!! a tunnel worm attacks from the walls kind of thing.</p><p></p><p>I do have one nitpick with the statblock: you say if the target PC is adjacent to the worm after the pull, the worm grabs it - the only instance this would not be the case is a dwarf, so why not just say 'pull 3 and grab'?</p></blockquote><p></p><p>Ahh, that was my original wording until I realized the problem with it. It's the downside of the tunnel worm's ability to squeeze. Let's say it's 2 squares back in a tiny-sized tunnel and it hits a Medium creature. The target can't fit into the tunnel, so it can get pulled up to the mouth of the tunnel but no further. (The tunnel worms lunges out of its hole and grabs the human fighter, then retreats, but the bulky man slams the entrance to the hole and is knocked out of its grasp.)</p><p>[/QUOTE]</p>
[QUOTE="the Jester, post: 5756303, member: 1210"] Nice, I'll adopt this. :) Yes, you're right. This only works if the hole is straight all the way back. If the tunnel worm can retreat around a corner- or better yet, if it has a network of tunnels so that it can retreat around a corner and then come out from an unexpected direction in a couple of rounds- this becomes a less viable candidate. I see the tunnel worm as a classic opportunist. When the pcs engage their foes, SUDDENLY!! a tunnel worm attacks from the walls kind of thing. I do have one nitpick with the statblock: you say if the target PC is adjacent to the worm after the pull, the worm grabs it - the only instance this would not be the case is a dwarf, so why not just say 'pull 3 and grab'?[/QUOTE] Ahh, that was my original wording until I realized the problem with it. It's the downside of the tunnel worm's ability to squeeze. Let's say it's 2 squares back in a tiny-sized tunnel and it hits a Medium creature. The target can't fit into the tunnel, so it can get pulled up to the mouth of the tunnel but no further. (The tunnel worms lunges out of its hole and grabs the human fighter, then retreats, but the bulky man slams the entrance to the hole and is knocked out of its grasp.) [/QUOTE]
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