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General Tabletop Discussion
*Pathfinder & Starfinder
4th level spell + 1 wildshape = what fly effect?
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<blockquote data-quote="Machiavelli" data-source="post: 3091082" data-attributes="member: 40964"><p>My gut reaction: if you want to limit combat usefulness for a flying druid, go with Poor or Clumsy; it's what I gave to my Elymasti race, after looking <em>very</em> carefully at the available options.</p><p></p><p>Using flight-related feats from Races of the Wild, Complete Adventurer, and other sources, you can put together a VERY potent dive package. Anything above Clumsy can dive pretty dang well, using the feats and the dive to deal nasty damage. The real limit behind the maneuverability is how long it takes to set up for a second dive.</p><p>If all you want to do with flight is get over/around obstacles, even Clumsy flight will work. If you simply wish to have a safe vantage point from which to cast spells or fire arrows, the Hover feat can be applied to any maneuverability for that effect.</p><p></p><p>For a 4th-level spell and a wildshape, depending upon the duration of the effect, I'd even grant Perfect manuverability. For 1 round/level, definitely Perfect with a 10-round cap, Good without the cap. For multiple minutes, Perhaps limit it to Average. For hours, Poor.</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 3091082, member: 40964"] My gut reaction: if you want to limit combat usefulness for a flying druid, go with Poor or Clumsy; it's what I gave to my Elymasti race, after looking [i]very[/i] carefully at the available options. Using flight-related feats from Races of the Wild, Complete Adventurer, and other sources, you can put together a VERY potent dive package. Anything above Clumsy can dive pretty dang well, using the feats and the dive to deal nasty damage. The real limit behind the maneuverability is how long it takes to set up for a second dive. If all you want to do with flight is get over/around obstacles, even Clumsy flight will work. If you simply wish to have a safe vantage point from which to cast spells or fire arrows, the Hover feat can be applied to any maneuverability for that effect. For a 4th-level spell and a wildshape, depending upon the duration of the effect, I'd even grant Perfect manuverability. For 1 round/level, definitely Perfect with a 10-round cap, Good without the cap. For multiple minutes, Perhaps limit it to Average. For hours, Poor. [/QUOTE]
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4th level spell + 1 wildshape = what fly effect?
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