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4th level spells suck
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<blockquote data-quote="Jaelommiss" data-source="post: 6488933" data-attributes="member: 6775925"><p>Greater Invisibility - Give the rogue a minute of hiding without cover, lots of sneak attack damage</p><p>Banishment - Take an enemy out of the fight</p><p>Divination - Ask a for advice on anything within the next seven days, can be cast as a ritual</p><p>Conjure Minor Elementals/Woodland Beings - Break the action economy, tons of disposable meat shields</p><p>Wall of Fire - If this doesn't lock down a battlefield, I don't know what does. The downside is that lots of creatures resist/are immune to fire.</p><p>Confusion - Affects multiple opponents (10 foot radius, great if enemies are sitting around a campfire/playing cards/grouped up)</p><p>Evard's Black Tentacles - Restrain multiple foes, requires action to have a chance to escape, deals mild damage. Great if you have a grappler able to toss people into it.</p><p>Fire Shield - Hurts anyone who hits you in melee for ten minutes, no concentration. Downside is that only wizards get it, and they generally shouldn't be getting that close to enemies.</p><p></p><p>While fourth level spells are definitely kinder to wizards, I didn't see any full casters with less than two spells I would consider good. There weren't any direct damage spells that stood out to me, but a lot of effects that could be very useful.</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6488933, member: 6775925"] Greater Invisibility - Give the rogue a minute of hiding without cover, lots of sneak attack damage Banishment - Take an enemy out of the fight Divination - Ask a for advice on anything within the next seven days, can be cast as a ritual Conjure Minor Elementals/Woodland Beings - Break the action economy, tons of disposable meat shields Wall of Fire - If this doesn't lock down a battlefield, I don't know what does. The downside is that lots of creatures resist/are immune to fire. Confusion - Affects multiple opponents (10 foot radius, great if enemies are sitting around a campfire/playing cards/grouped up) Evard's Black Tentacles - Restrain multiple foes, requires action to have a chance to escape, deals mild damage. Great if you have a grappler able to toss people into it. Fire Shield - Hurts anyone who hits you in melee for ten minutes, no concentration. Downside is that only wizards get it, and they generally shouldn't be getting that close to enemies. While fourth level spells are definitely kinder to wizards, I didn't see any full casters with less than two spells I would consider good. There weren't any direct damage spells that stood out to me, but a lot of effects that could be very useful. [/QUOTE]
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