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4th newbie with some random questions
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<blockquote data-quote="Larrin" data-source="post: 5618100" data-attributes="member: 55816"><p>for 3) unless the effect is dealing damage or some other resource (ie healing surge) consuming effect there is no point in worrying how many rounds it took you to save from being dazed/slowed/immobilized/etc, it is common to assume that when the fight ends, you save withing a few rounds, no need to waste time. This is DM discretion. </p><p></p><p> If a player is taking damage or dying, often you need to play it out to see if you die, or lose another surges worth of hitpoints. Some (but fewer) DM's still just assume once the fights over you've got a whole party bringing their heal checks granting saving throws to bear, its not worth the play time to play it out. This is the sort of thing a DM should figure out how he and the group feel on the subject and rule accordingly.</p></blockquote><p></p>
[QUOTE="Larrin, post: 5618100, member: 55816"] for 3) unless the effect is dealing damage or some other resource (ie healing surge) consuming effect there is no point in worrying how many rounds it took you to save from being dazed/slowed/immobilized/etc, it is common to assume that when the fight ends, you save withing a few rounds, no need to waste time. This is DM discretion. If a player is taking damage or dying, often you need to play it out to see if you die, or lose another surges worth of hitpoints. Some (but fewer) DM's still just assume once the fights over you've got a whole party bringing their heal checks granting saving throws to bear, its not worth the play time to play it out. This is the sort of thing a DM should figure out how he and the group feel on the subject and rule accordingly. [/QUOTE]
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