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<blockquote data-quote="kinjiru" data-source="post: 5618212" data-attributes="member: 95079"><p>If you want the specific, literal rule on it, encounters end when all combatants on one side are captured, dead, fleeing or unconscious AND the opposing side has completed a short or extended rest. So technically you would take any ongoing damage, benefit from bonuses, suffer from penalties, act in rounds and so on even after everything is dead, until that short rest is done.</p><p></p><p>Most DM's choose to simplify this and either end an encounter as soon as the threat is gone (and thus so would consecrate ground end, too) or they require players to take ongoing damage and roll saves until that lesser danger is gone, too, and thus consecrate ground would remain useful for a while longer as well.</p><p></p><p>As a DM, I personally allow players to stop making saves and generally say an encounter is over when the enemies are gone and thus consecrate ground would be done, too. Since the encounter JUST ended, I would probably allow it to be useful for a final round if the players asked, because I just don't think it's too big of a deal. My goal is to make the combats themselves fun and exciting, and to keep the pace of the game moving so it doesn't bog down.</p></blockquote><p></p>
[QUOTE="kinjiru, post: 5618212, member: 95079"] If you want the specific, literal rule on it, encounters end when all combatants on one side are captured, dead, fleeing or unconscious AND the opposing side has completed a short or extended rest. So technically you would take any ongoing damage, benefit from bonuses, suffer from penalties, act in rounds and so on even after everything is dead, until that short rest is done. Most DM's choose to simplify this and either end an encounter as soon as the threat is gone (and thus so would consecrate ground end, too) or they require players to take ongoing damage and roll saves until that lesser danger is gone, too, and thus consecrate ground would remain useful for a while longer as well. As a DM, I personally allow players to stop making saves and generally say an encounter is over when the enemies are gone and thus consecrate ground would be done, too. Since the encounter JUST ended, I would probably allow it to be useful for a final round if the players asked, because I just don't think it's too big of a deal. My goal is to make the combats themselves fun and exciting, and to keep the pace of the game moving so it doesn't bog down. [/QUOTE]
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