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General Tabletop Discussion
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4th to 5th Edition Converters - What has been your experience?
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<blockquote data-quote="Tony Vargas" data-source="post: 6866637" data-attributes="member: 996"><p>4e covered exploration and interaction via skill challenges. </p><p></p><p>Nod. 4e had more of a 'cut to the chase' vibe a lot of the time, while 5e harkens back to classic D&D and the CRPGs that imitated it with so-called 'pixel bitching.' I was struck by that, again, running the Death House, actually, the party really did manage to miss one critical thing and, after clearing the place, had to give it once-over to find the entrance to the dungeon.</p><p>Like anything else, it gets 'managed.' There's only a few ways of stabilizing someone, most take actions, and the action economy is pretty tight. So players have to balance the value of their own action and/or slot vs the potential value of getting an ally back up, or even 'merely' stabilizing them if they don't have a slot available. Unless the enemy starts pounding on fallen allies, you can 'safely' let them fail a death save or two before coming to their aid.</p><p>There's healing word, but because it uses a slot, and slots can be used for any other spell you have prepared, there's a steep opportunity cost. Adapting the 5e death saves to a homebrew 4.5, you wouldn't have that latter issue.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6866637, member: 996"] 4e covered exploration and interaction via skill challenges. Nod. 4e had more of a 'cut to the chase' vibe a lot of the time, while 5e harkens back to classic D&D and the CRPGs that imitated it with so-called 'pixel bitching.' I was struck by that, again, running the Death House, actually, the party really did manage to miss one critical thing and, after clearing the place, had to give it once-over to find the entrance to the dungeon. Like anything else, it gets 'managed.' There's only a few ways of stabilizing someone, most take actions, and the action economy is pretty tight. So players have to balance the value of their own action and/or slot vs the potential value of getting an ally back up, or even 'merely' stabilizing them if they don't have a slot available. Unless the enemy starts pounding on fallen allies, you can 'safely' let them fail a death save or two before coming to their aid. There's healing word, but because it uses a slot, and slots can be used for any other spell you have prepared, there's a steep opportunity cost. Adapting the 5e death saves to a homebrew 4.5, you wouldn't have that latter issue. [/QUOTE]
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4th to 5th Edition Converters - What has been your experience?
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