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4th to 5th Edition Converters - What has been your experience?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6867011" data-attributes="member: 82106"><p>Well, certainly I have to believe people when they SAY that they don't explore things in 4e. Now, personally I just don't run published adventures, so I can't say about what 4e adventures do vs what 5e adventures do. The MECHANICS of 4e however handle the same exploration tasks, and even in the exact same ways, that 5e does! You have the same Perception skill and you can use it to make checks, the same sorts of equipment and resources, etc. 4e has rituals, 5e has spells and rituals, its all 6 of one and half-a-dozen of the other in that sense.</p><p></p><p>But 4e has this really amazing system for framing up action scenes that is almost completely lacking in 5e. Skill challenges aren't REALLY ideal for exploration/investigation tasks, but they CAN work there (I'd say that usually something like that would be best subsumed as a part of an SC where acting on the info gained is the other part). So it just tends to be that you don't do the 'pixel bitching' kinds of things in 4e because its time to get on with it. </p><p></p><p>That being said, you could do entire adventures full of that stuff, and oddly 4e will really handle it BETTER mechanically. Not only because you have an option for an SC, but in 5e the game practically falls apart if you have 1 encounter per day. We've been cycling back into our 5e game lately. My 7th level dwarf wizard is part of the group that is exploring and traveling in the wilderness. I literally just fireball everything that we see that looks hostile. There's ZERO incentive to even mess with it. I know I have 3 level 3 slots, and multiple encounters are unlikely, so I just unleash. Its actually kinda rare that the other PCs act while there's still a threat (I was getting really lucky on my init rolls the other day, I nuked 3 encounters in a row and left nothing but pickings). In 4e those tactics wouldn't work. That is you'd USE those tactics, but so would the fighter, the cleric, and the rogue. In 5e the rogue's got zip, her bow is deadly, but its not THAT much better than Fire Bolt, and doesn't hold a candle to a level 3 spell. Same with the fighter, she can easily do nasty damage, but its nothing like my nova. In 4e the rogue would be murderizing, the fighter would be holding back the bad guys, and the wizard would be cleaning up minions or locking down a couple of them while the cleric did leader stuff, no one attack would dominate, and if it was a one-encounter day, so what? We'd all nova. </p><p></p><p>5e's presentation is better, and its character options are a lot simpler to pick, but at the table I don't find its rules all that easy to use, and the books are just horribly organized. We actually just gave up trying to find the rules for spell failure chances for reading a higher level scroll last week, its just unfindable.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6867011, member: 82106"] Well, certainly I have to believe people when they SAY that they don't explore things in 4e. Now, personally I just don't run published adventures, so I can't say about what 4e adventures do vs what 5e adventures do. The MECHANICS of 4e however handle the same exploration tasks, and even in the exact same ways, that 5e does! You have the same Perception skill and you can use it to make checks, the same sorts of equipment and resources, etc. 4e has rituals, 5e has spells and rituals, its all 6 of one and half-a-dozen of the other in that sense. But 4e has this really amazing system for framing up action scenes that is almost completely lacking in 5e. Skill challenges aren't REALLY ideal for exploration/investigation tasks, but they CAN work there (I'd say that usually something like that would be best subsumed as a part of an SC where acting on the info gained is the other part). So it just tends to be that you don't do the 'pixel bitching' kinds of things in 4e because its time to get on with it. That being said, you could do entire adventures full of that stuff, and oddly 4e will really handle it BETTER mechanically. Not only because you have an option for an SC, but in 5e the game practically falls apart if you have 1 encounter per day. We've been cycling back into our 5e game lately. My 7th level dwarf wizard is part of the group that is exploring and traveling in the wilderness. I literally just fireball everything that we see that looks hostile. There's ZERO incentive to even mess with it. I know I have 3 level 3 slots, and multiple encounters are unlikely, so I just unleash. Its actually kinda rare that the other PCs act while there's still a threat (I was getting really lucky on my init rolls the other day, I nuked 3 encounters in a row and left nothing but pickings). In 4e those tactics wouldn't work. That is you'd USE those tactics, but so would the fighter, the cleric, and the rogue. In 5e the rogue's got zip, her bow is deadly, but its not THAT much better than Fire Bolt, and doesn't hold a candle to a level 3 spell. Same with the fighter, she can easily do nasty damage, but its nothing like my nova. In 4e the rogue would be murderizing, the fighter would be holding back the bad guys, and the wizard would be cleaning up minions or locking down a couple of them while the cleric did leader stuff, no one attack would dominate, and if it was a one-encounter day, so what? We'd all nova. 5e's presentation is better, and its character options are a lot simpler to pick, but at the table I don't find its rules all that easy to use, and the books are just horribly organized. We actually just gave up trying to find the rules for spell failure chances for reading a higher level scroll last week, its just unfindable. [/QUOTE]
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