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General Tabletop Discussion
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4th to 5th Edition Converters - What has been your experience?
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<blockquote data-quote="D'karr" data-source="post: 6867406" data-attributes="member: 336"><p>Some time ago I ran the Slavers modules (A1-A4) with very little modification to the adventure except for monster and trap stats for 4e. Interestingly enough this adventure worked better in 4e than any time I ran it in 1e. Exploration worked just as it always did when I ran 1e. If the players stated specifically that they were looking where the module said there was something they did not have to roll anything. If they simply said we check the room then they rolled a "search" check. This is no different than how 5e does things, and is no different than what is done in 4e. Just because there are succinct mechanics for something does not mean that you have to continuously roll for things that are obvious.</p><p></p><p>It's not that 5e has better exploration guidelines. They are pretty much the same guidelines that have been provided for a long time, at least since 3.x. 1e really had no mechanics for this at inception, and only had some of this when ability checks were finally codified.</p><p></p><p>Room descriptions in adventure modules have changed over the years. 1e adventures just told you where things were located. If the players said I'm searching "there", then they would find things automatically. If they made no mention then they found nothing. It was assumed they were not looking if they did not mention it. IMO that is a lousy way to explore. The character obviously has way more information than the player when it comes to his environment. Exploration should be focused from the character perspective, not the player.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6867406, member: 336"] Some time ago I ran the Slavers modules (A1-A4) with very little modification to the adventure except for monster and trap stats for 4e. Interestingly enough this adventure worked better in 4e than any time I ran it in 1e. Exploration worked just as it always did when I ran 1e. If the players stated specifically that they were looking where the module said there was something they did not have to roll anything. If they simply said we check the room then they rolled a "search" check. This is no different than how 5e does things, and is no different than what is done in 4e. Just because there are succinct mechanics for something does not mean that you have to continuously roll for things that are obvious. It's not that 5e has better exploration guidelines. They are pretty much the same guidelines that have been provided for a long time, at least since 3.x. 1e really had no mechanics for this at inception, and only had some of this when ability checks were finally codified. Room descriptions in adventure modules have changed over the years. 1e adventures just told you where things were located. If the players said I'm searching "there", then they would find things automatically. If they made no mention then they found nothing. It was assumed they were not looking if they did not mention it. IMO that is a lousy way to explore. The character obviously has way more information than the player when it comes to his environment. Exploration should be focused from the character perspective, not the player. [/QUOTE]
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4th to 5th Edition Converters - What has been your experience?
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