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General Tabletop Discussion
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4th to 5th Edition Converters - What has been your experience?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6868083" data-attributes="member: 82106"><p>The main hurdle is the resource management system. 5e classes are just fundamentally stuck with a design where they perform at very different levels of performance depending on the number of encounters in a day. I don't know how to 'fix' that without basically retrofitting 4e classes. You could also retrofit 4e Healing Surges, but now you have to also retrofit at least a decent portion of 4e's tactical rules as well. You now have basically 4e, except you have the bizarre 5e thing where half the attacks have saves and half have attack rolls and weird stuff like that, so now you have to retrofit 4e's defenses and etc. </p><p></p><p>Honestly, its just easier to play 4e. There's not that much OF 5e that you want to keep! Its just fundamentally different. I do think that something closer to 5e's class architecture, in terms of how it parses up the design space and the way it incorporates heavy sub-classing, plus the much more granular feat setup, are nice. Building a bunch of classes based around that pattern, but using AEDU etc wouldn't be bad.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6868083, member: 82106"] The main hurdle is the resource management system. 5e classes are just fundamentally stuck with a design where they perform at very different levels of performance depending on the number of encounters in a day. I don't know how to 'fix' that without basically retrofitting 4e classes. You could also retrofit 4e Healing Surges, but now you have to also retrofit at least a decent portion of 4e's tactical rules as well. You now have basically 4e, except you have the bizarre 5e thing where half the attacks have saves and half have attack rolls and weird stuff like that, so now you have to retrofit 4e's defenses and etc. Honestly, its just easier to play 4e. There's not that much OF 5e that you want to keep! Its just fundamentally different. I do think that something closer to 5e's class architecture, in terms of how it parses up the design space and the way it incorporates heavy sub-classing, plus the much more granular feat setup, are nice. Building a bunch of classes based around that pattern, but using AEDU etc wouldn't be bad. [/QUOTE]
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4th to 5th Edition Converters - What has been your experience?
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