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4th to 5th Edition Converters - What has been your experience?
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<blockquote data-quote="Manbearcat" data-source="post: 6871192" data-attributes="member: 6696971"><p>I was contrasting with Basic here. </p><p></p><p>"The Return of the 3 Pillars(!)" was one of the clarion calls of 5e development. Exploration was especially invoked. </p><p></p><p>They could have gone with the Basic version of exploration mediated by tight play procedures and a neutral referee:</p><p></p><p>- Exploration Turns @ 10 minutes:120 movement, 1 in 6 will be rest, check for Wandering Monsters every 2 turns, if yes, roll table and then encounter distance (etc).</p><p></p><p>Instead they again went with the AD&D 2e fantasy world psuedo-physics/ecology simulator mediated by GM discretion (simultaneously managing the role of lead storyteller...which is certainly not neutral!). As far as I can tell, you just end up with all the ecology stuff and the GM discretion advice about triggering random encounters (contrast with Basic) on page 85.</p><p></p><p>Again, "GM empowerment." Not for me, I find Basic a million times more empowering. But if you're looking for the AD&D 2e experience, it empowers that GMing role and table aesthetic.</p><p></p><p></p><p></p><p>Yeah. This happened a lot with 4e. I had said many times that 4e was powerfully modular because it legitimately contained obvious dials and levers that predictably did what you wanted:</p><p></p><p>- Change xp budget or up-level for deadliness.</p><p>- Use Disease Track to simulate injuries or long term conditions.</p><p>- Use Alternate Advancement and Artifacts for "GM is in charge of magic items".</p><p>- Use Companion Characters for Retainers/Hirelings (and they actually interface with the xp budget system!).</p><p>- Rather than using the "subjective DC" system intended for closed-scene-based 4e, there was an entirely usable "objective DC" system that could be used for serial exploration.</p><p></p><p>Just to name a few. Unfortunately the "4e only allows for a narrow playstyle" meme trampled the barn door, fled far into the night, long, long ago and their was no wrangling her (despite the efforts of many to do so).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6871192, member: 6696971"] I was contrasting with Basic here. "The Return of the 3 Pillars(!)" was one of the clarion calls of 5e development. Exploration was especially invoked. They could have gone with the Basic version of exploration mediated by tight play procedures and a neutral referee: - Exploration Turns @ 10 minutes:120 movement, 1 in 6 will be rest, check for Wandering Monsters every 2 turns, if yes, roll table and then encounter distance (etc). Instead they again went with the AD&D 2e fantasy world psuedo-physics/ecology simulator mediated by GM discretion (simultaneously managing the role of lead storyteller...which is certainly not neutral!). As far as I can tell, you just end up with all the ecology stuff and the GM discretion advice about triggering random encounters (contrast with Basic) on page 85. Again, "GM empowerment." Not for me, I find Basic a million times more empowering. But if you're looking for the AD&D 2e experience, it empowers that GMing role and table aesthetic. Yeah. This happened a lot with 4e. I had said many times that 4e was powerfully modular because it legitimately contained obvious dials and levers that predictably did what you wanted: - Change xp budget or up-level for deadliness. - Use Disease Track to simulate injuries or long term conditions. - Use Alternate Advancement and Artifacts for "GM is in charge of magic items". - Use Companion Characters for Retainers/Hirelings (and they actually interface with the xp budget system!). - Rather than using the "subjective DC" system intended for closed-scene-based 4e, there was an entirely usable "objective DC" system that could be used for serial exploration. Just to name a few. Unfortunately the "4e only allows for a narrow playstyle" meme trampled the barn door, fled far into the night, long, long ago and their was no wrangling her (despite the efforts of many to do so). [/QUOTE]
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