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General Tabletop Discussion
*Dungeons & Dragons
4th to 5th Edition Converters - What has been your experience?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6872855" data-attributes="member: 82106"><p>I think he means that, because items are relatively free to be allocated around to different characters largely regardless of class and power source, they provide the players with a way to "build a party", but if the players are willing to decide on their choices of build options, they can do that anyway, so I'm not really sure what makes items exclusive to this role.</p><p></p><p></p><p></p><p>I can't do that in 4e? Sure I can. A level 5 hero with 4 level 3 'sidekicks' for example would work pretty well (the exact level difference might be a little tricky, and you'll have to fudge XP somehow to maintain it, but you can do it). It could be achieved with gear too, just give out higher level gear to the 'main character'. Artifacts would certainly spring to mind here as a way to do it. 4e makes it VERY easy to correct for system mastery. Because the system is SO transparent you can quite accurately gauge what will be required to balance character A with B (IE A has a 2 point lower attack bonus and a 4.25 point lower single target melee DPH, pretty easy to correct).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6872855, member: 82106"] I think he means that, because items are relatively free to be allocated around to different characters largely regardless of class and power source, they provide the players with a way to "build a party", but if the players are willing to decide on their choices of build options, they can do that anyway, so I'm not really sure what makes items exclusive to this role. I can't do that in 4e? Sure I can. A level 5 hero with 4 level 3 'sidekicks' for example would work pretty well (the exact level difference might be a little tricky, and you'll have to fudge XP somehow to maintain it, but you can do it). It could be achieved with gear too, just give out higher level gear to the 'main character'. Artifacts would certainly spring to mind here as a way to do it. 4e makes it VERY easy to correct for system mastery. Because the system is SO transparent you can quite accurately gauge what will be required to balance character A with B (IE A has a 2 point lower attack bonus and a 4.25 point lower single target melee DPH, pretty easy to correct). [/QUOTE]
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4th to 5th Edition Converters - What has been your experience?
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