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4th to 5th Edition Converters - What has been your experience?
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<blockquote data-quote="pemerton" data-source="post: 6883609" data-attributes="member: 42582"><p>The dwarf fighter is multi-class cleric and has the warpriest paragon path (from the PHB, with the Essentials errata that was released in the form of the Class Compendium).</p><p></p><p>I think all his encounter powers are close bursts. His dailies are mostly single-target free attacks triggered by crits and the like (for really sinking the boot in).</p><p></p><p>Contra [MENTION=996]Tony Vargas[/MENTION], he is absolutely a controller - and as I posted in last year's (? or thereabouts) "What are the roles now?" thread, it seems to me that the difference between defender and controller is not really a functional one but more a legacy one, between "does it in melee and so is capable of taking damage" (= the AD&D fighter) and "does it at range and is a bit of a glass cannon" (= the AD&D wizard).</p><p></p><p>He is not bad against minions - eg they are highly vulnerable to CaGI/Warriors' Urging - but his real specialty is swarms, because he can take the auto damage while dishing out enhanced AoE damage. So if mooks are statted up as swarms (which I often prefer to minions - I've used hobgoblin phalanxes, swarms of demons both land-based and flying, zombie hordes, etc) then in the fiction he may be cutting down dozens or hundreds of them.</p><p></p><p>The just-mentioned fighter took down twenty-odd minions plus an elite in an arena duel against githzerai monks. The githzerai had some ranged abilities, which made the positioning and movement requirements tricky for the fighter (I think in 3E he would have been cactus, because of the "no full attack if you move" rule). From memory, he had about 4 surges left at the start of the combat and used them all. It came down to sudden death between him and the elite - whoever hit would drop the other. The PC got the first good roll.</p><p></p><p>Normally I find minions can be a bit boring, and I don't generally use them in very large numbers except as complementing the "real" enemies. For mooks I tend to prefer swarms where that makes sense, as they are mechanically interesting <em>and</em> only require me to manage one set of hp, actions etc. But sometimes minions make sense (eg when I ran my mid-epic conversion of G2 I used quite a few frost giant minions to round out my roster of dozens of giants).</p><p></p><p>What this does mean, though, is that I haven't really tried the "wave" experiment in 4e to see how it would go.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6883609, member: 42582"] The dwarf fighter is multi-class cleric and has the warpriest paragon path (from the PHB, with the Essentials errata that was released in the form of the Class Compendium). I think all his encounter powers are close bursts. His dailies are mostly single-target free attacks triggered by crits and the like (for really sinking the boot in). Contra [MENTION=996]Tony Vargas[/MENTION], he is absolutely a controller - and as I posted in last year's (? or thereabouts) "What are the roles now?" thread, it seems to me that the difference between defender and controller is not really a functional one but more a legacy one, between "does it in melee and so is capable of taking damage" (= the AD&D fighter) and "does it at range and is a bit of a glass cannon" (= the AD&D wizard). He is not bad against minions - eg they are highly vulnerable to CaGI/Warriors' Urging - but his real specialty is swarms, because he can take the auto damage while dishing out enhanced AoE damage. So if mooks are statted up as swarms (which I often prefer to minions - I've used hobgoblin phalanxes, swarms of demons both land-based and flying, zombie hordes, etc) then in the fiction he may be cutting down dozens or hundreds of them. The just-mentioned fighter took down twenty-odd minions plus an elite in an arena duel against githzerai monks. The githzerai had some ranged abilities, which made the positioning and movement requirements tricky for the fighter (I think in 3E he would have been cactus, because of the "no full attack if you move" rule). From memory, he had about 4 surges left at the start of the combat and used them all. It came down to sudden death between him and the elite - whoever hit would drop the other. The PC got the first good roll. Normally I find minions can be a bit boring, and I don't generally use them in very large numbers except as complementing the "real" enemies. For mooks I tend to prefer swarms where that makes sense, as they are mechanically interesting [I]and[/I] only require me to manage one set of hp, actions etc. But sometimes minions make sense (eg when I ran my mid-epic conversion of G2 I used quite a few frost giant minions to round out my roster of dozens of giants). What this does mean, though, is that I haven't really tried the "wave" experiment in 4e to see how it would go. [/QUOTE]
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