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<blockquote data-quote="Minigiant" data-source="post: 6624546" data-attributes="member: 63508"><p>I was thinking about the basics for an 4X idea. </p><p></p><p></p><p>BACKGROUND: The party is in charge of developing a mining operation for a rare ore in a far away wilderness. Their patron built a fort there before in encountering resistance and obstacles. In addition, other people have set up operation this land to mine the ore. </p><p></p><p>The patron has abandoned the effort and simply given it to the party. They were only able to set up an outpost and the farms to support it before call you to govern their operation. The party must pay all salaries but the patron will supply a line of trade back to the civilized world for soldiers and food.</p><p></p><p>THE OUTPOST: If you assume a farm supports 1 person off the farm, that's 1 outpost and 60 farms. So that's 240 adults with only 20 skilled nonfarmers. Assume all the fortmen are footmen, that's only 20 guards. Yikes.</p><p>Add some guildhalls for 10 more guards. And a trading post.</p><p></p><p></p><p>The Outpost Hexes</p><ol> <li data-xf-list-type="ol"> The Base<ol> <li data-xf-list-type="ol">The Outpost 1500gp/month 60 population</li> <li data-xf-list-type="ol">Extra Barracks 1 (Guildhall) 150 gp/month 8 population</li> <li data-xf-list-type="ol">Extra Barracks 2 (Guildhall) 150 gp/month 8 population</li> <li data-xf-list-type="ol">Trading post 300 gp/month 6 population</li> </ol></li> <li data-xf-list-type="ol">Farm 2 180 farmers (60/60 nonfarmer population supported)</li> <li data-xf-list-type="ol">Farm 2 180 farmers (22/60 nonfarmer population supported)</li> </ol><p></p><p>ADDITIONS: ???</p><p>Well there are not costs listed for building a normal building. I guess you fit 10 hunters in a hex for 10 scouts. A large temple would get you a stand of acolytes but the construction cost is crazy high.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6624546, member: 63508"] I was thinking about the basics for an 4X idea. BACKGROUND: The party is in charge of developing a mining operation for a rare ore in a far away wilderness. Their patron built a fort there before in encountering resistance and obstacles. In addition, other people have set up operation this land to mine the ore. The patron has abandoned the effort and simply given it to the party. They were only able to set up an outpost and the farms to support it before call you to govern their operation. The party must pay all salaries but the patron will supply a line of trade back to the civilized world for soldiers and food. THE OUTPOST: If you assume a farm supports 1 person off the farm, that's 1 outpost and 60 farms. So that's 240 adults with only 20 skilled nonfarmers. Assume all the fortmen are footmen, that's only 20 guards. Yikes. Add some guildhalls for 10 more guards. And a trading post. The Outpost Hexes [LIST=1] [*] The Base [LIST=1] [*]The Outpost 1500gp/month 60 population [*]Extra Barracks 1 (Guildhall) 150 gp/month 8 population [*]Extra Barracks 2 (Guildhall) 150 gp/month 8 population [*]Trading post 300 gp/month 6 population [/LIST] [*]Farm 2 180 farmers (60/60 nonfarmer population supported) [*]Farm 2 180 farmers (22/60 nonfarmer population supported) [/LIST] ADDITIONS: ??? Well there are not costs listed for building a normal building. I guess you fit 10 hunters in a hex for 10 scouts. A large temple would get you a stand of acolytes but the construction cost is crazy high. [/QUOTE]
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