Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
5.0 necromancer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack the Lad" data-source="post: 6360614" data-attributes="member: 6777377"><p>It's not just using multiple spell slots as a bonus action that's the problem. It's doing so every round for 24 hours.</p><p></p><p>Let's look at Fireball.</p><p></p><p>Here's a table showing the damage you can expect to do to a single target, on average, by spending every level 3 or above spell slot on Fireballs - as always, by PC level and enemy defence (in this case Dex save) - and how many rounds it would take you to cast them all and reach that number:</p><p></p><p><img src="http://puu.sh/aS0ac/c8287be261.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>As we can see, at level 16 and against the +5 Dex save Adult Blue Dragon, we can expect to deal a nice, even 300 damage. That's with 11 Fireballs, though, and those will take 11 rounds to cast, and it's probably unrealistic to expect that a combat will last 11 rounds.</p><p></p><p>If we go back to the skeleton chart, we can see that at level 16 a Necromancer can summon up to 68 skeletons and control up to 94.</p><p></p><p>Let's be conservative and summon half that many, giving us 34 skeletons. We can do that using our 4th, 5th and 7th level slots, leaving us with 5 spells in total - 3rd, 6th and 8th.</p><p></p><p>We know that a skeleton deals 3.325 DPR to the dragon, so our 34 skeletons are dealing 113 DPR together.</p><p></p><p><strong>In 3 rounds of bonus actions, we've already beaten the Fireballing Wizard's entire daily damage output.</strong></p><p></p><p><strong><em>And we can cast Fireballs too, alongside our skeletons attacking.</em></strong></p><p></p><p></p><p></p><p>We've been told over and over again throughout the development process that magical weapons are not assumed or required in 5e. While it's true that that doesn't seem to be the case in the final game, resistance only halves the skeletons' damage output, meaning that instead of requiring - in an absolute worst case scenario, at level 20, when the Fighter finally gets his 4th attack - 12 of our potential 146 skeletons to beat his DPR, we need 24.</p><p></p><p>Which isn't exactly the biggest deal in the world.</p><p></p><p></p><p></p><p>Thank you! I always enjoy doing this kind of number crunching and exploring whether my assumptions are actually based on fact <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jack the Lad, post: 6360614, member: 6777377"] It's not just using multiple spell slots as a bonus action that's the problem. It's doing so every round for 24 hours. Let's look at Fireball. Here's a table showing the damage you can expect to do to a single target, on average, by spending every level 3 or above spell slot on Fireballs - as always, by PC level and enemy defence (in this case Dex save) - and how many rounds it would take you to cast them all and reach that number: [IMG]http://puu.sh/aS0ac/c8287be261.png[/IMG] As we can see, at level 16 and against the +5 Dex save Adult Blue Dragon, we can expect to deal a nice, even 300 damage. That's with 11 Fireballs, though, and those will take 11 rounds to cast, and it's probably unrealistic to expect that a combat will last 11 rounds. If we go back to the skeleton chart, we can see that at level 16 a Necromancer can summon up to 68 skeletons and control up to 94. Let's be conservative and summon half that many, giving us 34 skeletons. We can do that using our 4th, 5th and 7th level slots, leaving us with 5 spells in total - 3rd, 6th and 8th. We know that a skeleton deals 3.325 DPR to the dragon, so our 34 skeletons are dealing 113 DPR together. [B]In 3 rounds of bonus actions, we've already beaten the Fireballing Wizard's entire daily damage output.[/B] [B][I]And we can cast Fireballs too, alongside our skeletons attacking.[/I][/B] We've been told over and over again throughout the development process that magical weapons are not assumed or required in 5e. While it's true that that doesn't seem to be the case in the final game, resistance only halves the skeletons' damage output, meaning that instead of requiring - in an absolute worst case scenario, at level 20, when the Fighter finally gets his 4th attack - 12 of our potential 146 skeletons to beat his DPR, we need 24. Which isn't exactly the biggest deal in the world. Thank you! I always enjoy doing this kind of number crunching and exploring whether my assumptions are actually based on fact :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5.0 necromancer
Top