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5.0 necromancer
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<blockquote data-quote="Dausuul" data-source="post: 7522094" data-attributes="member: 58197"><p>I think that <em>danse macabre</em>, from XGtE, is a better approach for PC necromancers than <em>animate dead</em>. The ability to quickly animate a bunch of corpses and use them as cannon fodder - while not being able to stack up hordes of them, due to the limited duration and concentration requirement - is much better suited to the adventuring wizard, while preserving the flavor of the necromancer.</p><p></p><p>The main problem with <em>danse macabre</em> is that it's a 5th-level spell, which puts it out of reach until quite late in most campaigns. Not only that, but it requires 5 corpses to get full effectiveness. There really needs to be a lower-level version, ideally available from level 1, so that you can play your necromancer as a necromancer from the get-go. This might be as simple as "<em>Lesser danse macabre</em>: Like <em>danse macabre</em>, but it's a 1st-level spell animating a single corpse, plus one corpse for each spell level above 1st." Would have to test the balance on that one.</p><p></p><p>(There also needs to be an option for animating a wider variety of corpses--limiting it to Small/Medium ones is a bit crippling. What if you're fighting giants or something?)</p><p></p><p><em>Animate dead</em> is a good worldbuilding spell, to justify how a necromancer could create hordes of permanent undead*. But a <em>danse macabre</em>-type spell is better suited for PC necros.</p><p></p><p>[SIZE=-2]*Which must then be controlled by some means, probably a conveniently smashable magic item. Alternatively, the necromancer could just turn them loose in an enemy kingdom to wreak havoc.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7522094, member: 58197"] I think that [I]danse macabre[/I], from XGtE, is a better approach for PC necromancers than [i]animate dead[/i]. The ability to quickly animate a bunch of corpses and use them as cannon fodder - while not being able to stack up hordes of them, due to the limited duration and concentration requirement - is much better suited to the adventuring wizard, while preserving the flavor of the necromancer. The main problem with [I]danse macabre[/I] is that it's a 5th-level spell, which puts it out of reach until quite late in most campaigns. Not only that, but it requires 5 corpses to get full effectiveness. There really needs to be a lower-level version, ideally available from level 1, so that you can play your necromancer as a necromancer from the get-go. This might be as simple as "[I]Lesser danse macabre[/I]: Like [I]danse macabre[/I], but it's a 1st-level spell animating a single corpse, plus one corpse for each spell level above 1st." Would have to test the balance on that one. (There also needs to be an option for animating a wider variety of corpses--limiting it to Small/Medium ones is a bit crippling. What if you're fighting giants or something?) [I]Animate dead[/I] is a good worldbuilding spell, to justify how a necromancer could create hordes of permanent undead*. But a [I]danse macabre[/I]-type spell is better suited for PC necros. [SIZE=-2]*Which must then be controlled by some means, probably a conveniently smashable magic item. Alternatively, the necromancer could just turn them loose in an enemy kingdom to wreak havoc.[/SIZE] [/QUOTE]
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